Generation VI Level Up |
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Pound |
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Quite an appealing move. |
4 |
Growl |
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Works great if the user goes last this turn. |
8 |
Bubble |
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Quite an appealing move. |
11 |
Water Sport |
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Excites the audience in any kind of contest. |
15 |
Peck |
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Quite an appealing move. |
18 |
Bubble Beam |
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Badly startles the last Pokémon to act before the user. |
22 |
Bide |
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Causes the user to move later on the next turn. |
25 |
Fury Attack |
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Effectiveness varies depending on when it is used. |
29 |
Brine |
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Affected by how well the previous Pokémon's move went. |
32 |
Whirlpool |
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Temporarily stops the crowd from growing excited. |
36 |
Mist |
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Prevents the user from being startled until the turn ends. |
39 |
Drill Peck |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
43 |
Hydro Pump |
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Works better the more the crowd is excited. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM55 |
Scald |
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Makes the remaining Pokémon nervous. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM60 |
Quash |
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Causes the user to move earlier on the next turn. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
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Pluck |
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Gen V TM88 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. |
Water Pledge |
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| Move Tutor - B2W2 |
Excites the audience in any kind of contest. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Pluck |
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Gen IV 365 |
Brings down the energy of any Pokémon that have already used a move this turn. |
Defog |
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Gen IV 432 |
Works great if the user goes first this turn. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |