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 #394 Prinplup
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Prinplup
Japan: Pottaishi
ポッタイシ
French: Prinplouf
German: Pliprin
Korean: 팽태자
National: #394
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Penguin Pokémon 2'07"
0.8m
50.7lbs
23kg
455,120
Abilities: Torrent - Defiant (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Piplup
Alpha Sapphire Evolve Piplup
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
4 Growl  
Works great if the user goes last this turn.
8 Bubble  
Quite an appealing move.
11 Water Sport  
Excites the audience in any kind of contest.
15 Peck  
Quite an appealing move.
16 Metal Claw  
Quite an appealing move.
19 Bubble Beam
Badly startles the last Pokémon to act before the user.
24 Bide  
Causes the user to move later on the next turn.
28 Fury Attack  
Effectiveness varies depending on when it is used.
33 Brine  
Affected by how well the previous Pokémon's move went.
37 Whirlpool  
Temporarily stops the crowd from growing excited.
42 Mist  
Prevents the user from being startled until the turn ends.
46 Drill Peck  
Shows off the Pokémon’s appeal about as well as the move used just before it.
50 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM65 Shadow Claw  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Bide   Details
Causes the user to move later on the next turn.
Double Hit Details
Badly startles Pokémon that used a move of the same type.
Feather Dance   Details
Works great if the user goes last this turn.
Flail   Details
Works better the later it is used in a turn.
Hydro Pump   Details
Works better the more the crowd is excited.
Icy Wind   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Mud Sport   Details
Excites the audience in any kind of contest.
Mud-Slap   Details
Makes audience expect little of other contestants.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Supersonic   Details
Makes audience expect little of other contestants.
Yawn   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Water Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Pound  
Lv. 1
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Water Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 64 66 68 81 76 50
Max Stats
Hindering Nature
Lv. 50 124 - 171 63 - 106 65 - 108 77 - 119 72 - 115 49 - 91
Lv. 100 238 - 332 123 - 207 126 - 211 150 - 234 141 - 225 94 - 179
Max Stats
Neutral Nature
Lv. 50 124 - 171 71 - 118 73 - 120 86 - 133 81 - 128 55 - 102
Lv. 100 238 - 332 137 - 231 141 - 235 167 - 261 157 - 251 105 - 199
Max Stats
Beneficial Nature
Lv. 50 124 - 171 78 - 129 80 - 132 94 - 146 89 - 140 60 - 112
Lv. 100 238 - 332 150 - 254 155 - 258 183 - 287 172 - 276 115 - 218

<--- #393
Piplup
#395
Empoleon
--->

 
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