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 #402 Kricketune
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Kricketune
Japan: Korotokku
コロトック
French: Mélokrik
German: Zirpeise
Korean: 귀뚤톡크
National: #402
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cricket Pokémon 3'03"
1m
56.2lbs
25.5kg
453,840
Abilities: Swarm - Technician (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability (Available):
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Metronome
- 5%
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Transfer required
Y Transfer required
Omega Ruby Mirage ForestDetails
Alpha Sapphire Mirage ForestDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Bide  
Causes the user to move later on the next turn.
10 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
14 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
18 Sing  
Makes the remaining Pokémon nervous.
22 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
26 Slash  
Quite an appealing move.
30 X-Scissor
Badly startles Pokémon that used a move of the same type.
34 Screech  
Makes audience expect little of other contestants.
36 Fell Stinger  
Works better the more the crowd is excited.
38 Taunt
Badly startles Pokémon that the audience has high expectations of.
42 Night Slash  
Affected by how well the previous Pokémon's move went.
44 Sticky Web
Badly startles Pokémon that the audience has high expectations of.
46 Bug Buzz
Badly startles the last Pokémon to act before the user.
50 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Endeavor  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Hyper Voice
Startles all of the Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Struggle Bug  
Lv. 6
Works great if the user goes last this turn.
Bug Bite  
Lv. 16
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 384 77 85 51 55 51 65
Max Stats
Hindering Nature
Lv. 50 137 - 184 81 - 123 50 - 92 54 - 96 50 - 92 63 - 105
Lv. 100 264 - 358 157 - 242 96 - 180 103 - 188 96 - 180 121 - 206
Max Stats
Neutral Nature
Lv. 50 137 - 184 90 - 137 56 - 103 60 - 107 56 - 103 70 - 117
Lv. 100 264 - 358 175 - 269 107 - 201 115 - 209 107 - 201 135 - 229
Max Stats
Beneficial Nature
Lv. 50 137 - 184 99 - 150 61 - 113 66 - 117 61 - 113 77 - 128
Lv. 100 264 - 358 192 - 295 117 - 221 126 - 229 117 - 221 148 - 251

<--- #401
Kricketot
#403
Shinx
--->

 
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