| Generation VI Level Up |
|
| — |
Foresight |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| — |
Quick Attack |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| — |
Endure |
 |
   |
|
| Causes the user to move later on the next turn. |
| 6 |
Counter |
 |
  |
|
| Works great if the user goes last this turn. |
| 11 |
Feint |
 |
   |
|
| Causes the user to move earlier on the next turn. |
| 15 |
Force Palm |
 |
    |
|
| Quite an appealing move. |
| 19 |
Copycat |
 |
 |
|
| Affected by how well the previous Pokémon's move went. |
| 24 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 29 |
Reversal |
 |
 |
|
| Works better the later it is used in a turn. |
| 47 |
Nasty Plot |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 50 |
Final Gambit |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM & HM Attacks |
|
| TM05 |
Roar |
 |
   |
|
| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM08 |
Bulk Up |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM26 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM47 |
Low Sweep |
 |
  |
   |
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM65 |
Shadow Claw |
 |
    |
|
| Quite an appealing move. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM67 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM84 |
Poison Jab |
 |
    |
|
| Quite an appealing move. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |