| X & Y Level Up |
|
| — |
Last Resort |
 |
 |
|
| Works well if the user is pumped up. |
| — |
Snatch |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| — |
Lick |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| — |
Metronome |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| — |
Odor Sleuth |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| 4 |
Defense Curl |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 9 |
Amnesia |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 12 |
Lick |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| 17 |
Chip Away |
 |
  |
|
| Excites the audience in any kind of contest. |
| 20 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 25 |
Body Slam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 28 |
Stockpile |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 33 |
Swallow |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 36 |
Rollout |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 41 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 44 |
Belly Drum |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 49 |
Natural Gift |
 |
 |
|
| Works better the more the crowd is excited. |
| 52 |
Snatch |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 57 |
Last Resort |
 |
 |
|
| Works well if the user is pumped up. |
| ΩRαS Level Up |
|
| — |
Last Resort |
 |
 |
|
| Works well if the user is pumped up. |
| — |
Recycle |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| — |
Lick |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| — |
Metronome |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| — |
Odor Sleuth |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| 4 |
Defense Curl |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 9 |
Amnesia |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| 12 |
Lick |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| 17 |
Chip Away |
 |
  |
|
| Excites the audience in any kind of contest. |
| 20 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 25 |
Body Slam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 28 |
Stockpile |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 33 |
Swallow |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 36 |
Rollout |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 41 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 44 |
Belly Drum |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 49 |
Natural Gift |
 |
 |
|
| Works better the more the crowd is excited. |
| 50 |
Snatch |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 57 |
Last Resort |
 |
 |
|
| Works well if the user is pumped up. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM26 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM29 |
Psychic |
 |
    |
|
| Quite an appealing move. |
| TM30 |
Shadow Ball |
 |
    |
|
| Quite an appealing move. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM37 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM67 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |