| Generation VI Level Up |
|
| — |
Bind |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| — |
Growth |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 7 |
Bite |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 11 |
Vine Whip |
 |
    |
|
| Quite an appealing move. |
| 17 |
Sweet Scent |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 21 |
Ingrain |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 27 |
Feint Attack |
 |
  |
|
| Works great if the user goes first this turn. |
| 31 |
Leaf Tornado |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 37 |
Stockpile |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 37 |
Spit Up |
 |
 |
|
| Works well if the user is pumped up. |
| 37 |
Swallow |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 41 |
Crunch |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| 47 |
Wring Out |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 50 |
Power Whip |
 |
 |
|
| Works better the more the crowd is excited. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM53 |
Energy Ball |
 |
    |
|
| Quite an appealing move. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM83 |
Infestation |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM96 |
Nature Power |
 |
 |
|
| Works better the more the crowd is excited. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |