| Generation VI Level Up |
|
| — |
Tackle |
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    |
|
| Quite an appealing move. |
| 5 |
Tail Whip |
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  |
|
| Works great if the user goes last this turn. |
| 7 |
Water Gun |
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    |
|
| Quite an appealing move. |
| 11 |
Water Sport |
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  |
|
| Excites the audience in any kind of contest. |
| 13 |
Focus Energy |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 17 |
Razor Shell |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 19 |
Fury Cutter |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 23 |
Water Pulse |
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   |
|
| Makes audience expect little of other contestants. |
| 25 |
Revenge |
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  |
|
| Works great if the user goes last this turn. |
| 29 |
Aqua Jet |
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   |
|
| Causes the user to move earlier on the next turn. |
| 31 |
Encore |
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  |
|
| Makes the remaining Pokémon nervous. |
| 35 |
Aqua Tail |
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    |
|
| Quite an appealing move. |
| 37 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| 41 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 43 |
Hydro Pump |
 |
 |
|
| Works better the more the crowd is excited. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM12 |
Taunt |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM13 |
Ice Beam |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| TM17 |
Protect |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
|
| Quite an appealing move. |
| TM28 |
Dig |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM40 |
Aerial Ace |
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  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM54 |
False Swipe |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM55 |
Scald |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM56 |
Fling |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM67 |
Retaliate |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM81 |
X-Scissor |
 |
  |
 |
| Badly startles Pokémon that used a move of the same type. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| HM03 |
Surf |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| HM05 |
Waterfall |
 |
    |
|
| Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
 |
  |
|
| Prevents the user from being startled one time this turn. |