| Generation VI Level Up | 
|
				| — | Hammer Arm |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| — | Tackle |  |     |  | 
				| Quite an appealing move. | 
				| — | Tail Whip |  |   |  | 
				| Works great if the user goes last this turn. | 
				| — | Ember |  |     |  | 
				| Quite an appealing move. | 
				| — | Odor Sleuth |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 3 | Tail Whip |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 7 | Ember |  |     |  | 
				| Quite an appealing move. | 
				| 9 | Odor Sleuth |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 13 | Defense Curl |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 15 | Flame Charge |  |  |  | 
				| Works well if the user is pumped up. | 
				| 17 | Arm Thrust |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 20 | Smog |  |     |  | 
				| Quite an appealing move. | 
				| 23 | Rollout |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 28 | Take Down |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 31 | Heat Crash |  |    |  | 
				| Works great if the user goes last this turn. | 
				| 38 | Assurance |  |  |  | 
				| Works better the later it is used in a turn. | 
				| 43 | Flamethrower |  |     |  | 
				| Quite an appealing move. | 
				| 50 | Head Smash |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 55 | Roar |  |    |  | 
				| Causes the user to move later on the next turn. | 
				| 62 | Flare Blitz |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM & HM Attacks | 
|
| TM05 | Roar |  |    |  | 
				| Causes the user to move later on the next turn. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM08 | Bulk Up |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM12 | Taunt |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM22 | Solar Beam |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM23 | Smack Down |  |   |  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| TM26 | Earthquake |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM31 | Brick Break |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM35 | Flamethrower |  |     |  | 
				| Quite an appealing move. | 
| TM38 | Fire Blast |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM39 | Rock Tomb |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM43 | Flame Charge |  |  |  | 
				| Works well if the user is pumped up. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM47 | Low Sweep |  |   |    | 
				| Prevents the user from being startled until the turn ends. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | Echoed Voice |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM50 | Overheat |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM52 | Focus Blast |  |     |  | 
				| Quite an appealing move. | 
| TM55 | Scald |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM59 | Incinerate |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM61 | Will-O-Wisp |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM71 | Stone Edge |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM74 | Gyro Ball |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM78 | Bulldoze |  |   |   | 
				| Badly startles the last Pokémon to act before the user. | 
| TM80 | Rock Slide |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
| TM84 | Poison Jab |  |     |  | 
				| Quite an appealing move. | 
| TM86 | Grass Knot |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM93 | Wild Charge |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM98 | Power-Up Punch |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM04 | Strength |  |     |  | 
				| Quite an appealing move. |