| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 5 | 
				Tail Whip | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 7 | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| 11 | 
				Water Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
				| 13 | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 17 | 
				Razor Shell | 
				  | 
				  | 
				75 | 
				95 | 
				10 | 
				-- | 
				| The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. | 
				| 19 | 
				Fury Cutter | 
				  | 
				  | 
				20 | 
				95 | 
				20 | 
				-- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 23 | 
				Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 25 | 
				Revenge | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
				| 29 | 
				Aqua Jet | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 31 | 
				Encore | 
				  | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
				| The user compels the target to keep using only the move it last used for three turns. | 
				| 35 | 
				Aqua Tail | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				-- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 37 | 
				Retaliate | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
				| 41 | 
				Swords Dance | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 43 | 
				Hydro Pump | 
				  | 
				  | 
				120 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM54 | 
					False Swipe | 
					  | 
					  | 
					40 | 
					100 | 
					40 | 
					-- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM55 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM67 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM81 | 
					X-scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM05 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM06 | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Copycat | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				Details | 
				| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
| Detect | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				Details | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| Air Slash | 
				  | 
				  | 
				75 | 
				95 | 
				20 | 
				-- | 
				Details | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
| Assurance | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| Brine | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				Details | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
| Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| Trump Card | 
				  | 
				  | 
				?? | 
				-- | 
				5 | 
				-- | 
				Details | 
				| The fewer PP this move has, the greater its attack power. | 
| Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				Details | 
				| An earsplitting screech harshly reduces the target's Defense stat. |