| Abilities: Shed Skin - Moxie - Intimidate (Hidden Ability) |
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Hidden Ability (Available): Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
35 | 1 Attack Point(s)
|
Not Eligible/Known
|
| Generation VI Level Up |
|
| — |
Leer |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| — |
Low Kick |
 |
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|
| Works better the later it is used in a turn. |
| 5 |
Sand Attack |
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   |
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| Makes audience expect little of other contestants. |
| 9 |
Feint Attack |
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  |
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| Works great if the user goes first this turn. |
| 12 |
Headbutt |
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    |
|
| Quite an appealing move. |
| 16 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| 20 |
Brick Break |
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    |
|
| Quite an appealing move. |
| 23 |
Payback |
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  |
|
| Works great if the user goes last this turn. |
| 27 |
Chip Away |
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  |
|
| Excites the audience in any kind of contest. |
| 31 |
High Jump Kick |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| 34 |
Scary Face |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| 38 |
Crunch |
 |
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    |
| Badly startles the last Pokémon to act before the user. |
| 42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| 45 |
Rock Climb |
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   |
|
| Makes audience expect little of other contestants. |
| 48 |
Focus Punch |
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  |
|
| Works great if the user goes last this turn. |
| 50 |
Head Smash |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
|
| TM02 |
Dragon Claw |
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    |
|
| Quite an appealing move. |
| TM05 |
Roar |
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   |
|
| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM08 |
Bulk Up |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM10 |
Hidden Power |
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   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM23 |
Smack Down |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM28 |
Dig |
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  |
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| Prevents the user from being startled one time this turn. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM36 |
Sludge Bomb |
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  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM39 |
Rock Tomb |
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   |
|
| Makes audience expect little of other contestants. |
| TM41 |
Torment |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
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  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
|
| Makes the remaining Pokémon nervous. |
| TM47 |
Low Sweep |
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  |
   |
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM52 |
Focus Blast |
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    |
|
| Quite an appealing move. |
| TM56 |
Fling |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM59 |
Incinerate |
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   |
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| Makes audience expect little of other contestants. |
| TM66 |
Payback |
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  |
|
| Works great if the user goes last this turn. |
| TM67 |
Retaliate |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM71 |
Stone Edge |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM80 |
Rock Slide |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| TM82 |
Dragon Tail |
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   |
|
| Causes the user to move later on the next turn. |
| TM84 |
Poison Jab |
 |
    |
|
| Quite an appealing move. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM95 |
Snarl |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM97 |
Dark Pulse |
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    |
|
| Quite an appealing move. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM04 |
Strength |
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    |
|
| Quite an appealing move. |