Generation VII Level Up | 
|
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | 
				Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 5 | 
				Sand Attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
				| 9 | 
				Feint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | 
				| 12 | 
				Swagger | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
				| 16 | 
				Low Kick | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
				| 20 | 
				Payback | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
				| 23 | 
				Brick Break | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				-- | 
				| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
				| 27 | 
				Chip Away | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | 
				| 31 | 
				High Jump Kick | 
				  | 
				  | 
				130 | 
				90 | 
				10 | 
				-- | 
				| The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | 
				| 34 | 
				Scary Face | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user frightens the target with a scary face to harshly lower its Speed stat. | 
				| 38 | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 42 | 
				Facade | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
				| 45 | 
				Rock Climb | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				20 | 
				| The user attacks the target by smashing into it with incredible force. This may also confuse the target. | 
				| 48 | 
				Focus Punch | 
				  | 
				  | 
				150 | 
				100 | 
				20 | 
				-- | 
				| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
				| 50 | 
				Head Smash | 
				  | 
				  | 
				150 | 
				80 | 
				5 | 
				-- | 
				| The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | 
TM & HM Attacks | 
|
| TM01 | 
					Work Up | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM02 | 
					Dragon Claw | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes the target with huge sharp claws. | 
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM23 | 
					Smack Down | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					100 | 
					| The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM47 | 
					Low Sweep | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					100 | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's  Sp. Def stat. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM82 | 
					Dragon Tail | 
					  | 
					  | 
					60 | 
					90 | 
					10 | 
					-- | 
					| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM95 | 
					Snarl | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | 
| TM97 | 
					Dark Pulse | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
 | 
 
| Drain Punch | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
								Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Dragon Dance | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| Detect | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
								Details | 
				| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| Fake Out | 
				  | 
				  | 
				40 | 
				100 | 
				10 | 
				100 | 
								Details | 
				| This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | 
| Fire Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The target is punched with a fiery fist. This may also leave the target with a burn. | 
| Ice Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The target is punched with an icy fist. This may also leave the target frozen. | 
| Thunder Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
								Details | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| Amnesia | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
| Feint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | 
| Zen Headbutt | 
				  | 
				  | 
				80 | 
				90 | 
				15 | 
				20 | 
								Details | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| Quick Guard | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
								Details | 
				| The user protects itself and its allies from priority moves. | 
Power-Up Punch USUM Only | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				100 | 
								Details | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
Acid Spray USUM Only | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				100 | 
								Details | 
				| The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					175(Phy)/120(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling | 
					  | 
					   | 
					200(Phy)/190(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Acid Downpour | 
					  | 
					   | 
					160(Phy)/175(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Continental Crush | 
					  | 
					  | 
					200 | 
					-- | 
					1 | 
					-- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Corkscrew Crash | 
					  | 
					  | 
					180 | 
					-- | 
					1 | 
					-- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Inferno Overdrive | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 
					| Bloom Doom | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Gigavolt Havoc | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Shattered Psyche | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Devastating Drake | 
					  | 
					   | 
					160(Phy)/160(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					   | 
					175(Phy)/160(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |