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 #560 Scrafty
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Scrafty
Japan: Zuruzukin
ズルズキン
French: Baggaïd
German: Irokex
Korean: 곤율거니
National: #560
Central Kalos: #101
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Hoodlum Pokémon 3'07"
1.1m
66.1lbs
30kg
903,840
Abilities: Shed Skin - Moxie - Intimidate (Hidden Ability)
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Hidden Ability (Available):
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Dragon
Evolutionary Chain
Locations
X Evolve Scraggy
Y Evolve Scraggy
Omega Ruby Evolve Scraggy
Alpha Sapphire Evolve Scraggy
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Leer
Badly startles Pokémon that the audience has high expectations of.
Low Kick  
Works better the later it is used in a turn.
Sand Attack  
Makes audience expect little of other contestants.
Feint Attack  
Works great if the user goes first this turn.
5 Sand Attack  
Makes audience expect little of other contestants.
9 Feint Attack  
Works great if the user goes first this turn.
12 Headbutt  
Quite an appealing move.
16 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
20 Brick Break  
Quite an appealing move.
23 Payback  
Works great if the user goes last this turn.
27 Chip Away  
Excites the audience in any kind of contest.
31 High Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
34 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
38 Crunch
Badly startles the last Pokémon to act before the user.
45 Facade  
Works great if the user goes last this turn.
51 Rock Climb  
Makes audience expect little of other contestants.
58 Focus Punch  
Works great if the user goes last this turn.
65 Head Smash  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Counter   Details
Works great if the user goes last this turn.
Detect   Details
Prevents the user from being startled until the turn ends.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Drain Punch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Feint Attack   Details
Works great if the user goes first this turn.
Fire Punch   Details
Quite an appealing move.
Ice Punch   Details
Quite an appealing move.
Quick Guard   Details
Works great if the user goes first this turn.
Thunder Punch   Details
Quite an appealing move.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Ice Punch  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 488 65 90 115 45 115 58
Max Stats
Hindering Nature
Lv. 50 125 - 172 85 - 127 108 - 150 45 - 87 108 - 150 56 - 99
Lv. 100 240 - 334 166 - 251 211 - 296 85 - 170 211 - 296 108 - 193
Max Stats
Neutral Nature
Lv. 50 125 - 172 95 - 142 120 - 167 50 - 97 120 - 167 63 - 110
Lv. 100 240 - 334 185 - 279 235 - 329 95 - 189 235 - 329 121 - 215
Max Stats
Beneficial Nature
Lv. 50 125 - 172 104 - 156 132 - 183 55 - 106 132 - 183 69 - 121
Lv. 100 240 - 334 203 - 306 258 - 361 104 - 207 258 - 361 133 - 236

<--- #559
Scraggy
#561
Sigilyph
--->

 
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