Name |
Other Names |
No. |
Gender Ratio |
Type |
Scrafty |
Japan: | Zuruzukin ズルズキン |
French: | Baggaïd |
German: | Irokex |
Korean: | 곤율거니 |
|
National: | #560 |
BW Unova: | #66 |
B2W2 Unova: | #118 |
|
|
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Abilities: Shed Skin - Moxie - Intimidate (Hidden Ability) |
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Hidden Ability (Available): Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Hoodlum Pokémon |
3’07”
1.1m |
66.1lbs
30kg |
90 |
3,840 |
Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag |
1,000,000 Points Medium Fast |
70 |
1 Defense Point(s) 1 Sp. Defense Point(s)
|
22 |
Black/White/Black 2/White 2 Level Up |
|
— |
Leer |
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-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Low Kick |
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?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
— |
Sand-attack |
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-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
— |
Faint Attack |
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60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
5 |
Sand-attack |
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-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Faint Attack |
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60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
12 |
Headbutt |
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70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
16 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
20 |
Brick Break |
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75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
23 |
Payback |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
27 |
Chip Away |
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70 |
100 |
20 |
-- |
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
31 |
Hi Jump Kick |
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130 |
90 |
10 |
-- |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
34 |
Scary Face |
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-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
38 |
Crunch |
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80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
45 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
51 |
Rock Climb |
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90 |
85 |
20 |
20 |
The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
58 |
Focus Punch |
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150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
65 |
Head Smash |
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150 |
80 |
5 |
-- |
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
TM & HM Attacks |
|
TM02 |
Dragon Claw |
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80 |
100 |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM05 |
Roar |
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-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Bulk Up |
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-- |
-- |
20 |
-- |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
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-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Smack Down |
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50 |
100 |
15 |
100 |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
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90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM39 |
Rock Tomb |
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50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM41 |
Torment |
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-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
 |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
 |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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40 |
100 |
10 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM47 |
Low Sweep |
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60 |
100 |
20 |
-- |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM48 |
Round |
 |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 |
Focus Blast |
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120 |
70 |
5 |
-- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 |
Fling |
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?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM59 |
Incinerate |
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30 |
100 |
15 |
-- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM66 |
Payback |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM67 |
Retaliate |
 |
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70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM71 |
Stone Edge |
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100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM80 |
Rock Slide |
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75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM82 |
Dragon Tail |
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60 |
90 |
10 |
-- |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM83 |
Work Up |
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-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM86 |
Grass Knot |
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?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
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40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM95 |
Snarl |
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55 |
95 |
15 |
-- |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
HM04 |
Strength |
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80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Drain Punch |
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75 |
100 |
10 |
-- |
Details |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
Counter |
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?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Dragon Dance |
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-- |
-- |
20 |
-- |
Details |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
Detect |
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-- |
-- |
5 |
-- |
Details |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Fake Out |
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40 |
100 |
10 |
-- |
Details |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
Fire Punch |
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75 |
100 |
15 |
10 |
Details |
The target is punched with a fiery fist. It may also leave the target with a burn. |
Ice Punch |
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75 |
100 |
15 |
10 |
Details |
The target is punched with an icy fist. It may also leave the target frozen. |
Thunderpunch |
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75 |
100 |
15 |
10 |
Details |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
Amnesia |
 |
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-- |
-- |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Faint Attack |
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60 |
-- |
20 |
-- |
Details |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
Zen Headbutt |
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80 |
90 |
15 |
-- |
Details |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |