Generation VI Level Up |
|
— |
Quick Attack |
 |
   |
|
Causes the user to move earlier on the next turn. |
— |
Leer |
 |
  |
 |
Badly startles Pokémon that the audience has high expectations of. |
— |
Wing Attack |
 |
    |
|
Quite an appealing move. |
5 |
Rock Throw |
 |
    |
|
Quite an appealing move. |
8 |
Double Team |
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
11 |
Scary Face |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
15 |
Pluck |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
18 |
Ancient Power |
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
21 |
Agility |
 |
   |
|
Causes the user to move earlier on the next turn. |
25 |
Quick Guard |
 |
  |
|
Works great if the user goes first this turn. |
28 |
Acrobatics |
 |
 |
|
Works well if the user is pumped up. |
31 |
Dragon Breath |
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
35 |
Crunch |
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
38 |
Endeavor |
 |
  |
|
Works great if the user goes last this turn. |
41 |
U-turn |
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
45 |
Rock Slide |
 |
  |
  |
Startles all of the Pokémon to act before the user. |
48 |
Dragon Claw |
 |
    |
|
Quite an appealing move. |
50 |
Thrash |
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM02 |
Dragon Claw |
 |
    |
|
Quite an appealing move. |
TM05 |
Roar |
 |
   |
|
Causes the user to move later on the next turn. |
TM06 |
Toxic |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
TM12 |
Taunt |
 |
  |
 |
Badly startles Pokémon that the audience has high expectations of. |
TM17 |
Protect |
 |
  |
|
Prevents the user from being startled one time this turn. |
TM19 |
Roost |
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM21 |
Frustration |
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
 |
  |
 |
Badly startles Pokémon that the audience has high expectations of. |
TM26 |
Earthquake |
 |
  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
 |
    |
|
Quite an appealing move. |
TM28 |
Dig |
 |
  |
|
Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM37 |
Sandstorm |
 |
  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
 |
   |
|
Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
 |
  |
|
Works great if the user goes first this turn. |
TM41 |
Torment |
 |
  |
|
Makes the remaining Pokémon nervous. |
TM42 |
Facade |
 |
  |
|
Works great if the user goes last this turn. |
TM44 |
Rest |
 |
 |
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
 |
  |
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM51 |
Steel Wing |
 |
   |
|
Affected by how well the previous Pokémon's move went. |
TM62 |
Acrobatics |
 |
 |
|
Works well if the user is pumped up. |
TM65 |
Shadow Claw |
 |
    |
|
Quite an appealing move. |
TM69 |
Rock Polish |
 |
   |
|
Causes the user to move earlier on the next turn. |
TM71 |
Stone Edge |
 |
   |
|
Affected by how well the previous Pokémon's move went. |
TM78 |
Bulldoze |
 |
  |
  |
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
 |
  |
  |
Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
 |
 |
|
Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
 |
  |
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
 |
 |
|
Works well if the user is pumped up. |
TM100 |
Confide |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
 |
    |
|
Quite an appealing move. |