| Generation VI Level Up |
|
| — |
Pound |
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    |
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| Quite an appealing move. |
| 5 |
Meditate |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 9 |
Detect |
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| Prevents the user from being startled until the turn ends. |
| 13 |
Fake Out |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| 17 |
Double Slap |
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| Effectiveness varies depending on when it is used. |
| 21 |
Swift |
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  |
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| Works great if the user goes first this turn. |
| 25 |
Calm Mind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 29 |
Force Palm |
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    |
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| Quite an appealing move. |
| 33 |
Drain Punch |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 37 |
Jump Kick |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 41 |
U-turn |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| 45 |
Quick Guard |
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  |
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| Works great if the user goes first this turn. |
| 49 |
Bounce |
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| Prevents the user from being startled until the turn ends. |
| 50 |
High Jump Kick |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 57 |
Reversal |
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| Works better the later it is used in a turn. |
| 61 |
Aura Sphere |
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  |
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| Works great if the user goes first this turn. |
| TM & HM Attacks |
|
| TM04 |
Calm Mind |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM08 |
Bulk Up |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
| TM12 |
Taunt |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM28 |
Dig |
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  |
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| Prevents the user from being startled one time this turn. |
| TM31 |
Brick Break |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM39 |
Rock Tomb |
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   |
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| Makes audience expect little of other contestants. |
| TM40 |
Aerial Ace |
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  |
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| Works great if the user goes first this turn. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM47 |
Low Sweep |
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  |
   |
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM52 |
Focus Blast |
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    |
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| Quite an appealing move. |
| TM56 |
Fling |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM62 |
Acrobatics |
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| Works well if the user is pumped up. |
| TM66 |
Payback |
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  |
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| Works great if the user goes last this turn. |
| TM67 |
Retaliate |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM71 |
Stone Edge |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM77 |
Psych Up |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM80 |
Rock Slide |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| TM84 |
Poison Jab |
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    |
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| Quite an appealing move. |
| TM86 |
Grass Knot |
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|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
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| Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM04 |
Strength |
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    |
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| Quite an appealing move. |