| Generation VI Level Up | 
|
				| — | 
				Pound | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| — | 
				Astonish | 
		
		  | 
		   | 
    | 
				| Badly startles the last Pokémon to act before the user. | 
				| — | 
				Defense Curl | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
				| 5 | 
				Mud-Slap | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 9 | 
				Rollout | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 13 | 
				Shadow Punch | 
		
		  | 
		   | 
  | 
				| Works great if the user goes first this turn. | 
				| 17 | 
				Iron Defense | 
		
		  | 
		  | 
  | 
				| Prevents the user from being startled until the turn ends. | 
				| 21 | 
				Mega Punch | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 25 | 
				Magnitude | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
				| 30 | 
				Dynamic Punch | 
		
		  | 
		   | 
  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 35 | 
				Night Shade | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 40 | 
				Curse | 
		
		  | 
		    | 
  | 
				| Causes the user to move later on the next turn. | 
				| 45 | 
				Earthquake | 
		
		  | 
		   | 
  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
				| 50 | 
				Hammer Arm | 
		
		  | 
		       | 
  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 55 | 
				Focus Punch | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | 
					Hidden Power | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM13 | 
					Ice Beam | 
		
		  | 
		  | 
     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM17 | 
					Protect | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
| TM20 | 
					Safeguard | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | 
					Frustration | 
		
		  | 
		   | 
    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM26 | 
					Earthquake | 
		
		  | 
		   | 
  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM27 | 
					Return | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM29 | 
					Psychic | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM30 | 
					Shadow Ball | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM31 | 
					Brick Break | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM39 | 
					Rock Tomb | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
| TM42 | 
					Facade | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
		  | 
		  | 
  | 
				| Prevents the user from being startled until the turn ends. | 
| TM46 | 
					Thief | 
		
		  | 
		  | 
  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM47 | 
					Low Sweep | 
		
		  | 
		   | 
    | 
				| Prevents the user from being startled until the turn ends. | 
| TM48 | 
					Round | 
		
		  | 
		   | 
  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM52 | 
					Focus Blast | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM56 | 
					Fling | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM69 | 
					Rock Polish | 
		
		  | 
		    | 
  | 
				| Causes the user to move earlier on the next turn. | 
| TM70 | 
					Flash | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
| TM74 | 
					Gyro Ball | 
		
		  | 
		  | 
  | 
				| Works better the later it is used in a turn. | 
| TM78 | 
					Bulldoze | 
		
		  | 
		   | 
   | 
				| Badly startles the last Pokémon to act before the user. | 
| TM80 | 
					Rock Slide | 
		
		  | 
		   | 
   | 
				| Startles all of the Pokémon to act before the user. | 
| TM86 | 
					Grass Knot | 
		
		  | 
		  | 
  | 
				| Works better the later it is used in a turn. | 
| TM87 | 
					Swagger | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
		  | 
		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
		  | 
		  | 
  | 
				| Works well if the user is pumped up. | 
| TM98 | 
					Power-Up Punch | 
		
		  | 
		  | 
  | 
				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM04 | 
					Strength | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. |