Black/White/Black 2/White 2 Level Up |
|
— |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
— |
Dragon Rage |
 |
 |
?? |
100 |
10 |
-- |
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
8 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
15 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
22 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
29 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
36 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
43 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
50 |
Glaciate |
 |
 |
65 |
95 |
10 |
-- |
The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets' Speed stat. |
57 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
64 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
71 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
An attack move that cuts down the target's HP to equal the user's HP. |
78 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
85 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
92 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
Black 2/White 2 Level Up - White Kyurem |
|
— |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
— |
Dragon Rage |
 |
 |
?? |
100 |
10 |
-- |
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
8 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
15 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
22 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
29 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
36 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
43 |
Fusion Flare |
 |
 |
100 |
100 |
5 |
-- |
The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. |
50 |
Ice Burn |
 |
 |
140 |
90 |
5 |
30 |
On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. |
57 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
64 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
71 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
An attack move that cuts down the target's HP to equal the user's HP. |
78 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
85 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
92 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
Black 2/White 2 Level Up - Black Kyurem |
|
— |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
— |
Dragon Rage |
 |
 |
?? |
100 |
10 |
-- |
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
8 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
15 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
22 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
29 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
36 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
43 |
Fusion Bolt |
 |
 |
100 |
100 |
5 |
-- |
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. |
50 |
Freeze Shock |
 |
 |
140 |
90 |
5 |
30 |
On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis. |
57 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
64 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
71 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
An attack move that cuts down the target's HP to equal the user's HP. |
78 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
85 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
92 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
 |
 |
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM02 |
Dragon Claw |
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80 |
100 |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
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90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
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80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
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-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM39 |
Rock Tomb |
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50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
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40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM52 |
Focus Blast |
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120 |
70 |
5 |
-- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 |
Fling |
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 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM65 |
Shadow Claw |
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70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 |
Payback |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
 |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM71 |
Stone Edge |
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100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM80 |
Rock Slide |
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75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM82 |
Dragon Tail |
 |
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60 |
90 |
10 |
-- |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 |
Flash Cannon |
 |
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80 |
100 |
10 |
-- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM01 |
Cut |
 |
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50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM02 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |