| Generation VI Level Up |
|
| — |
Aromatic Mist |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Heal Pulse |
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| Excites the audience in any kind of contest. |
| — |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
| — |
Fairy Wind |
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    |
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| Quite an appealing move. |
| 6 |
Sweet Kiss |
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| Makes the remaining Pokémon nervous. |
| 8 |
Odor Sleuth |
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| Prevents the user from being startled one time this turn. |
| 13 |
Echoed Voice |
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| An appealing move that can be used repeatedly without boring the audience. |
| 17 |
Calm Mind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 21 |
Draining Kiss |
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| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
| 25 |
Aromatherapy |
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| Prevents the user from being startled until the turn ends. |
| 29 |
Attract |
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| Makes the remaining Pokémon nervous. |
| 31 |
Moonblast |
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    |
| Badly startles the last Pokémon to act before the user. |
| 35 |
Charm |
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| Badly startles Pokémon that the audience has high expectations of. |
| 38 |
Flail |
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| Works better the later it is used in a turn. |
| 42 |
Misty Terrain |
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| Excites the audience a lot if used first. |
| 44 |
Skill Swap |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 48 |
Psychic |
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    |
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| Quite an appealing move. |
| 53 |
Disarming Voice |
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  |
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| Works great if the user goes first this turn. |
| 57 |
Reflect |
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  |
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| Prevents the user from being startled one time this turn. |
| 64 |
Psych Up |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
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| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
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    |
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| Quite an appealing move. |
| TM25 |
Thunder |
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|
| Works better the more the crowd is excited. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM29 |
Psychic |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM41 |
Torment |
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  |
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| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM53 |
Energy Ball |
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    |
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| Quite an appealing move. |
| TM57 |
Charge Beam |
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| Works well if the user is pumped up. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM74 |
Gyro Ball |
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|
| Works better the later it is used in a turn. |
| TM77 |
Psych Up |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM85 |
Dream Eater |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
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    |
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| Quite an appealing move. |
| TM92 |
Trick Room |
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| Scrambles the order in which Pokémon will move on the next turn. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM99 |
Dazzling Gleam |
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    |
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| Quite an appealing move. |
| TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |