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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex |
Picture | ||
Abilities: Healer - Aroma Veil (Hidden Ability) | |||||
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition Hidden Ability (Available): Aroma Veil: Protects allies from attacks that effect their mental state. |
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Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
1,000,000 Points Medium Fast |
70 | 1 HP Point(s) | Not Eligible/Known |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 | *1 | *1 | *0 | *0.5 | *2 | *1 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
Locations - In-Depth Details | ||
X | Trade from Y Friend Safari |
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Y | Route 7 Friend Safari | Details |
Omega Ruby | Trade from X & Y | |
Alpha Sapphire | Trade from X & Y |
Flavor Text | ||
X | It emits a scent that enraptures those who smell it. This fragance changes depending on what it has eaten. | |
Y | In the past, rather than using perfume, royal ladies carried a Spritzee that would waft a fragrance they liked. | |
Omega Ruby | It emits a scent that enraptures those who smell it. This fragrance changes depending on what it has eaten. | |
Alpha Sapphire | In the past, rather than using perfume, royal ladies carried a Spritzee that would waft a fragrance they liked. |
Generation VI Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Sweet Scent | -- | 100 | 20 | -- | ||||
A sweet scent that harshly lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||
— | Fairy Wind | 40 | 100 | 30 | -- | ||||
The user stirs up a fairy wind and strikes the target with it. | |||||||||
6 | Sweet Kiss | -- | 75 | 10 | -- | ||||
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
8 | Odor Sleuth | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
13 | Echoed Voice | 40 | 100 | 15 | -- | ||||
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||||
17 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
21 | Draining Kiss | 50 | 100 | 10 | -- | ||||
The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||||||
25 | Aromatherapy | -- | -- | 5 | -- | ||||
The user releases a soothing scent that heals all status problems affecting the user's party. | |||||||||
29 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
31 | Moonblast | 95 | 100 | 15 | 30 | ||||
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | |||||||||
35 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |||||||||
38 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
42 | Misty Terrain | -- | -- | 10 | -- | ||||
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. | |||||||||
44 | Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
48 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
50 | Disarming Voice | 40 | -- | 15 | -- | ||||
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM49 | Echoed Voice | 40 | 100 | 15 | -- | ||||
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||||
TM53 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM74 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM94 (ORAS) | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM99 | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Captivate | -- | 100 | 20 | -- | Details | |||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | ||||||||
Disable | -- | 100 | 20 | -- | Details | |||
For four turns, this move prevents the target from using the move it last used. | ||||||||
Refresh | -- | -- | 20 | -- | Details | |||
The user rests to cure itself of a poisoning, burn, or paralysis. | ||||||||
Wish | -- | -- | 10 | -- | Details | |||
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
After You | -- | -- | 15 | -- | ||||
The user helps the target and makes it use its move right after the user. | ||||||||
Covet | 60 | 100 | 25 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Endeavor | ?? | 100 | 5 | -- | ||||
An attack move that cuts down the target's HP to equal the user's HP. | ||||||||
Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 341 | 78 | 52 | 60 | 63 | 65 | 23 | |
Max Stats Hindering Nature |
Lv. 50 | 138 - 185 | 51 - 93 | 58 - 100 | 61 - 103 | 63 - 105 | 25 - 67 |
Lv. 100 | 266 - 360 | 98 - 182 | 112 - 197 | 117 - 202 | 121 - 206 | 45 - 130 | |
Max Stats Neutral Nature |
Lv. 50 | 138 - 185 | 57 - 104 | 65 - 112 | 68 - 115 | 70 - 117 | 28 - 75 |
Lv. 100 | 266 - 360 | 109 - 203 | 125 - 219 | 131 - 225 | 135 - 229 | 51 - 145 | |
Max Stats Beneficial Nature |
Lv. 50 | 138 - 185 | 62 - 114 | 71 - 123 | 74 - 126 | 77 - 128 | 30 - 82 |
Lv. 100 | 266 - 360 | 119 - 223 | 137 - 240 | 144 - 247 | 148 - 251 | 56 - 159 |
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