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 #702 Dedenne
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dedenne
Japan: Dedenne
デデンネ
French: Dedenne
German: Dedenne
Korean: 데덴네
National: #702
Central Kalos: #---
Coastal Kalos: #110
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Antenna Pokémon 0'08"
0.2m
4.9lbs
2.2kg
1805,120
Abilities: Cheek Pouch - Pickup - Plus (Hidden Ability)
Cheek Pouch: Restores HP as well when the Pokémon eats a Berry.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability (Available):
Plus: When battling with Plus or Minus, Special Attack increases by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Locations - In-Depth Details
X Route 11
Friend Safari
Details
Y Route 11
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
7 Thunder Shock  
Quite an appealing move.
11 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
14 Charm
Badly startles Pokémon that the audience has high expectations of.
17 Parabolic Charge  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
20 Nuzzle
Badly startles Pokémon that used a move of the same type.
23 Thunder Wave
Startles all of the Pokémon to act before the user.
26 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
30 Rest  
Prevents the user from being startled until the turn ends.
31 Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
34 Charge Beam  
Works well if the user is pumped up.
39 Entrainment
Badly startles Pokémon that used a move of the same type.
42 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
45 Thunder  
Works better the more the crowd is excited.
50 Discharge
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Covet   Details
Affected by how well the previous Pokémon's move went.
Eerie Impulse Details
Badly startles the last Pokémon to act before the user.
Natural Gift   Details
Works better the more the crowd is excited.
Helping Hand   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Magnet Rise  
Makes the remaining Pokémon nervous.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 431 67 58 57 81 67 101
Max Stats
Hindering Nature
Lv. 50 127 - 174 56 - 99 55 - 98 77 - 119 64 - 107 95 - 137
Lv. 100 244 - 338 108 - 193 107 - 191 150 - 234 125 - 209 186 - 270
Max Stats
Neutral Nature
Lv. 50 127 - 174 63 - 110 62 - 109 86 - 133 72 - 119 106 - 153
Lv. 100 244 - 338 121 - 215 119 - 213 167 - 261 139 - 233 207 - 301
Max Stats
Beneficial Nature
Lv. 50 127 - 174 69 - 121 68 - 119 94 - 146 79 - 130 116 - 168
Lv. 100 244 - 338 133 - 236 130 - 234 183 - 287 152 - 256 227 - 331

<--- #701
Hawlucha
#703
Carbink
--->

 
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