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 #701 Hawlucha
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Hawlucha
Japan: Ruchaburu
ルチャブル
French: Brutalibré
German: Resladero
Korean: 루차불
National: #701
Central Kalos: #---
Coastal Kalos: #089
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wrestling Pokémon 2'07"
0.8m
47.4lbs
21.5kg
1005,120
Abilities: Limber - Unburden - Mold Breaker (Hidden Ability)
Limber: The Pokémon cannot be Paralysed while having this ability.
Unburden: Speed is doubled once the held item is consumed.
Hidden Ability (Available):
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
King's Rock
- 5%
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 10
Friend Safari
Details
Y Route 10
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Detect  
Prevents the user from being startled until the turn ends.
Tackle  
Quite an appealing move.
Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
4 Karate Chop  
Quite an appealing move.
8 Wing Attack  
Quite an appealing move.
12 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
16 Aerial Ace  
Works great if the user goes first this turn.
20 Encore  
Makes the remaining Pokémon nervous.
24 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Flying Press  
Excites the audience in any kind of contest.
32 Bounce  
Prevents the user from being startled until the turn ends.
36 Endeavor  
Works great if the user goes last this turn.
40 Feather Dance  
Works great if the user goes last this turn.
44 High Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
48 Sky Attack  
Affected by how well the previous Pokémon's move went.
55 Sky Drop  
Temporarily stops the crowd from growing excited.
60 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM52 Focus Blast  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM62 Acrobatics  
Works well if the user is pumped up.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Baton Pass   Details
Works well if the user is pumped up.
Entrainment Details
Badly startles Pokémon that used a move of the same type.
Me First   Details
Causes the user to move earlier on the next turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Quick Guard   Details
Works great if the user goes first this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Tailwind  
Causes the user to move earlier on the next turn.
Thunder Punch  
Quite an appealing move.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 78 92 75 74 63 118
Max Stats
Hindering Nature
Lv. 50 138 - 185 87 - 129 72 - 114 71 - 113 61 - 103 110 - 153
Lv. 100 266 - 360 170 - 254 139 - 224 137 - 222 117 - 202 216 - 301
Max Stats
Neutral Nature
Lv. 50 138 - 185 97 - 144 80 - 127 79 - 126 68 - 115 123 - 170
Lv. 100 266 - 360 189 - 283 155 - 249 153 - 247 131 - 225 241 - 335
Max Stats
Beneficial Nature
Lv. 50 138 - 185 106 - 158 88 - 139 86 - 138 74 - 126 135 - 187
Lv. 100 266 - 360 207 - 311 170 - 273 168 - 271 144 - 247 265 - 368

<--- #700
Sylveon
#702
Dedenne
--->

 
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