Updated Attacks

Like the previous games in the series, Pokémon Champions has rebalanced a lot of moves, changing types as well as base power and effect chance. This page details all of the moves with these changes. It will be updated as we discover more

Most moves also have had the PP changed but that is not listed here due to the sheer volume of changes.

Name Game Type Cat PP Base Power Accuracy Effect Effect Chance
Growth Champions 20 -- 101 Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead. 0
S/V 20 -- 101 0
Crabhammer Champions 12 100 95 This move has a 1-stage Critical-Hit Ratio Boost. 0
S/V 10 100 90 0
Bone Rush Champions 12 30 90 The user attacks 2 to 5 times in a row. 0
S/V 10 25 90 0
Iron Head Champions 16 80 100 Has a 20% chance of making the target flinch. 20
S/V 15 80 100 30
Night Daze Champions 12 90 95 Has a 40% chance of lowering the target's accuracy by 1 stage. 40
S/V 10 85 95 40
Moonblast Champions 16 95 100 Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. 10
S/V 15 95 100 30
First Impression Champions 12 100 100 This move fails unless it is the first move used by the user after it enters a battle. 0
S/V 10 90 100 0
Spirit Shackle Champions 12 90 100 Gives the target the Can't Escape status. 0
S/V 10 80 100 0
Fire Lash Champions 16 90 100 Lowers the target's Defense stat by 1 stage. 0
S/V 15 80 100 0
Trop Kick Champions 16 85 100 Lowers the target's Attack stat by 1 stage. 0
S/V 15 70 100 0
Beak Blast Champions 8 120 100 If the user is hit by a contact move before it uses this move the attacker will be burned. 0
S/V 15 100 100 0
Snap Trap Champions 16 35 100 Gives the target the Bound status. 100
S/V 15 35 100 100
Apple Acid Champions 12 90 100 Lowers the target's Sp. Def stat by 1 stage. 0
S/V 10 80 100 0
Grav Apple Champions 12 90 100 Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active. 0
S/V 10 80 100 0
Dire Claw Champions 16 80 100 Has a 30% chance of leaving the target poisoned paralyzed or asleep. 30
S/V 15 80 100 50
Psyshield Bash Champions 12 90 90 Boosts the user's Defense stat by 1 stage. 0
S/V 10 70 90 0
Mountain Gale Champions 12 120 85 Has a 30% chance of making the target flinch. 30
S/V 10 100 85 30
Infernal Parade Champions 16 65 100 Has a 30% chance of burning the target. This move's power is doubled if the target has a status condition. 30
S/V 15 60 100 30

In addition to this, several moves have had slight effects change.

Leech Seed takes 1/16th damage