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Stunfisk, The Trap Pokémon. Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity. Overview Stunfisk is hilarious. Look at that face, it's amazing. It also has a really cool typing. Sadly, that's about where it ends. Hardly amazing stats (although it is fairly bulky), and a generally bad movepool really hamper Stunfisk's ability to do well. There's not much it can do in the way of damage… it has access to Curse and an acceptable Special Attack stat… that's it. It has a good number of support moves, but really not that much. Give it a go though, because it looks hiliarious. Abilities Static: has a 30% chance to paralyze if you get hit by a contact move. Not bad. Movesets SupportFisk - Toxic / Thunder Wave / Yawn / Pain Split Simple. Toxic deals crippling damage, Thunder Wave paralyzes, Yawn forces a switch or puts the opponent to sleep, Pain Split keeps you all healthy and good. Earth Power or Earthquake for an actual attack. ResTalk - Rest Rest keeps you at full HP, Sleep Talk stops you from being a sitting duck. Discharge paralyzes 30% of the time and deals damage. Scald burns 30% of the time, and only one Pokémon is immune to both statuses. However, Scald won't be dealing much damage, so you could opt for Earth Power. CurseFisk - Curse Curse up, go for a “sweep”. Earthquake hits hard after a few uses of Curse, and Stone Edge partners up really well with it. Pain Split keeps you healthy. Man, these Descriptions are so short… Specs…Fisk? - Earth Power As gimmicky as you can get. This set uses Stunfisk's higher base offence to its full potential. Earth Power gets STAB and hits hard. Thunderbolt is reliable and can sometimes paralyse, whereas Discharge is weaker but paralyses more often, Thunder is all power, low accuracy. Surf hits… Grounds I guess, and is pretty strong. Scald can burn but is weaker than Surf. Hidden Power [Ice] hits Altaria and stuff 4x weak, [Grass] is for Quagsire and the like, and [Fire] for Forretress and 4x weak Steels. EVs & Natures Derpy Other Options Choice Band, Muddy Water, Payback, Rock Slide , Spark, Substitute Double & Triple Battle Options Weak to Earthquake, Surf, Blizzard… doesn't bring much to the table as it isn't an offensive powerhouse, which is what doubles is sort of made for. You don't have many multi targeting moves… pick another Electric, or another Ground. Partners You'll want a Flying Pokémon so you can avoid Earthquake. Fliers work great, so the standard scum like Skarmory is all good. If you're playing low tier, try and get a Flying type that isn't weak to Ice, so Articuno, Mantine, that sort of crowd. Resisting Water and Ice is also important, and there are a lot of good Water Pokémon around. Grass is covered by the Flying Pokémon, but if you want a more solid resist, you could look to something swish like Parasect. Except for Ice, Parasect is one of the best switch ins for Stunfisk's weaknesses. Oh, Sap Sipper is worth a try too. Countering Stunfisk Really not hard. Landorus, Gliscor, Gligar all completely shut Stunfisk down. Especially Poison Heal Gliscor as you can't even kill it with status. Similarly, Zapdos does this too with its Dream World ability Lightningrod. Grass Pokémon resist both STABs and hit you for super effective damage, and any Grass Pokémon works; Celebi, Shaymin, Meganium, Ferrothorn, the list goes on forever. Grounds do well considering they are immune to Electric, and don't take much damage from Ground moves. Physical walls and special walls are good… hell, if you take neutral damage from Ground and Electric, you'll be fine. Just be generally careful of status. Really, Stunfisk isn't too good… it's bulky, but it is pretty eh. Locations in Games Ruby/Sapphire/Emerald: FireRed/LeafGreen: Colosseum/XD: Diamond/Pearl/Platinum: HeartGold/SoulSilver: Black/White: Animé Appearences
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