|
General | Location | Rumble Attacks | Rumble Stats | Dungeon Data |
Name | Jp. Name | No. | Type | ||||||||
Yamask | Desumasu デスマス |
|
![]() |
Locations | ||
Pokémon Typing Adventure | Full-Stop Shipwreck Caps Lock Museum |
|
Pokémon Rumble Blast | 3-1 Desolated Ruins Cave | |
Pokémon Rumble U | Vehicle Gallery - A Flowing Desert |
|
PokéPark 2: Worlds Beyond | Wish Park | After merging Wish Park |
Pokémon Mystery Dungeon: Gates to Infinity |
Redland Reaches East Savannah Great Glacier |
Learn with Pokémon: Typing Adventure Details | ||
Image | Base Name | |
|
Yamask DESUMASU |
PokéPark 2: Worlds Beyond Details | |||||
Image | Befriended By | Callable into Battle | Weak To | Resistant To | |
|
Defeat Cofagrigus | Yes |
Pokémon Rumble Blast & Rumble U Details | ||||
Image | Attack | Defense | Speed | |
| • | ••• | ••• |
Attack Anchors | Toy Town | East Town | West Town | North Town | Other Moves |
Toy Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Double Team | ![]() |
- | 1 | - | Short-Distance | Medium | Increases user's Evasion |
East Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Swagger | ![]() |
- | 1 | Wave | Wide | Medium | Increases strength but confuses user |
Fake Tears | ![]() |
- | 1 | Wave | Wide | Medium | Lowers opponent's Defense |
Astonish | ![]() |
★★ | 2 | Close | Short-Distance | Medium | Causes opponent to Flinch |
Will-o-wisp | ![]() |
★★ | 1 | Projectile | Short-Distance | Fast | May burn the opponent |
Disable | ![]() |
- | 1 | Wave | Wide | Slow | Disables the opponent's move |
Facade | ![]() |
★★ | 1 | Close | Short-Distance | Medium | Doubles damage if user is affected by a status condition |
Hex | ![]() |
★★ | 1 | Wave | Short-Distance | Medium | Does more damage if opponent is affected by a status affliction |
Telekinesis | ![]() |
- | 1 | Distant Point | Wide | Medium | Makes the opponent float |
Thief | ![]() |
★★ | 1 | Close | Wide | Medium | Increases the money dropped by the opponent |
Night Shade | ![]() |
★★ | 1 | Distant Point | Wide | Medium | Damage changes based on the opponent |
Curse | ![]() |
- | 1 | - | Long Distance | Slow | For Ghost types; Afflicts opponents with a curse which saps HP Non-Ghost types; Increases user's Attack and Defense but lowers the user's Speed |
Flash | ![]() |
- | 1 | Wave | Wide | Medium | Lowers the opponent's Accuracy |
Calm Mind | ![]() |
- | 1 | - | Long Distance | Slow | Increases the user's Attack & Defense |
Round | ![]() |
★★ | 1 | Wave | Wide | Medium | Increases damage if partners also use this move |
West Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Ominous Wind | ![]() |
★★★ | 1 | Wave | Wide | Slow | May raise user's Attack & Defense |
Haze | ![]() |
- | 1 | - | Long Distance | Slow | Removes stat changes to all within range |
Mean Look | ![]() |
- | 1 | Wave | Wide | Medium | Stops the opponent from moving |
Endure | ![]() |
- | 1 | - | Wide | Fast | Allows you to survive to 1 Hit Point when attacked |
Payback | ![]() |
★★★ | 1 | Close | Wide | Fast | Doubles damage if the user has just been hit |
Safeguard | ![]() |
- | 1 | All Directions | Long Distance | Slow | Prevents status afflictions |
Rest | ![]() |
- | 1 | - | Long Distance | Medium | Puts the user to sleep but heals all HP |
Substitute | ![]() |
- | 1 | - | Long Distance | Slow | Lowers your HP but creates a substitute |
Destiny Bond | ![]() |
- | 1 | - | Long Distance | Slow | While the effect is in place, opponents that defeat you or you defeat won't be able to attack |
Hidden Power | ![]() |
★★★ | 1 | All Directions | Short-Distance | Medium | Does different damage depending on the Pokémon species |
Nasty Plot | ![]() |
- | 1 | - | Long Distance | Slow | Increases user's Attack |
North Town Moves | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Energy Ball | ![]() |
★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense |
Shadow Ball | ![]() |
★★★★ | 1 | Projectile | Short-Distance | Medium | Lowers opponent's Defense |
Toxic | ![]() |
- | 1 | Distant Point | Wide | Medium | Badly poisons the opponent |
Protect | ![]() |
- | 1 | - | Wide | Fast | Protects the user from damage |
Other Moves - Move School | |||||||
Name | Type | Strength | Hits | Direction | Distance | Speed | Effect |
Return | ![]() |
★★★★★ | 1 | Close | Short-Distance | Fast | More powerful the longer the Pokémon has been out in battle |
Psychic | ![]() |
★★★★★ | 2 | Wave | Short-Distance | Medium | May lower opponent's Defense |
Frustration | ![]() |
★★★★★ | 1 | Close | Short-Distance | Fast | If a Pokémon who hasn't attacked for a long time uses this move, the move's damage is increased |
Pokémon Mystery Dungeon: Gates to Infinity Data | |||
Evolutionary Chain | |||
|
Level Up | ||||||||||
Level | Attack Name | Type | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|---|
— | Astonish | ![]() |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||
— | Protect | ![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
5 | Disable | ![]() |
For four turns, this move prevents the target from using the move it last used. | |||||||
9 | Haze | ![]() |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
13 | Night Shade | ![]() |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||
17 | Hex | ![]() |
This relentless attack does massive damage to a target affected by status problems. | |||||||
21 | Will-o-wisp | ![]() |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||
25 | Ominous Wind | ![]() |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||
29 | Curse | ![]() |
A move that works differently for the Ghost type than for all other types. | |||||||
33 | Power Split | ![]() |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |||||||
33 | Guard Split | ![]() |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | |||||||
37 | Shadow Ball | ![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||
41 | Grudge | ![]() |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||
45 | Mean Look | ![]() |
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||
49 | Destiny Bond | ![]() |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Machine Moves | |||||||||
Attack Name | Type | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|
Calm Mind | ![]() |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | ![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | ![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
Protect | ![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | ![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Telekinesis | ![]() |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Safeguard | ![]() |
The user creates a protective field that prevents status problems for five turns. | |||||||
Frustration | ![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | ![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Psychic | ![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||
Shadow Ball | ![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||
Double Team | ![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Facade | ![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | ![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||
Attract | ![]() |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | ![]() |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||
Round | ![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Energy Ball | ![]() |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||
Will-o-wisp | ![]() |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||
Embargo | ![]() |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||
Payback | ![]() |
If the user moves after the target, this attack's power will be doubled. | |||||||
Flash | ![]() |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||
Psych Up | ![]() |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Dream Eater | ![]() |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||
Swagger | ![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||
Substitute | ![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||
Trick Room | ![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
|
|