West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Grass Knot |
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★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
Frost Breath |
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★★★ |
1 |
Wave |
Short-Distance |
Slow |
Makes your opponent dizzy |
Icy Wind |
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★★★ |
1 |
Wave |
Wide |
Medium |
Lowers opponent's Speed |
Endure |
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- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
Brine |
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★★★ |
1 |
Distant Point |
Wide |
Slow |
Does double damage if opponent has elss than 50% their maximum Hit Points |
Flail |
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★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
Assurance |
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★★★ |
1 |
Close |
Short-Distance |
Fast |
Does double damage if user has been knocked back |
Fling |
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★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
Rest |
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- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Substitute |
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- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
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★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Level Up |
|
— |
Powder Snow |
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The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
5 |
Growl |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
9 |
Bide |
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The user endures attacks for two turns, then strikes back to cause double the damage taken. |
13 |
Icy Wind |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
17 |
Fury Swipes |
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The target is raked with sharp claws or scythes for two to five times in quick succession. |
21 |
Brine |
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If the target's HP is down to about half, this attack will hit with double the power. |
25 |
Endure |
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The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
29 |
Charm |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
33 |
Slash |
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The target is attacked with a slash of claws or blades. Critical hits land more easily. |
36 |
Flail |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
41 |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
45 |
Blizzard |
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
49 |
Hail |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
53 |
Thrash |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
57 |
Sheer Cold |
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The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |
Machine Moves |
|
Hone Claws |
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The user sharpens its claws to boost its Attack stat and accuracy. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hail |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Ice Beam |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Blizzard |
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Rock Tomb |
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Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
Aerial Ace |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
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If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Echoed Voice |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Fling |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
Shadow Claw |
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The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Frost Breath |
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The user blows a cold breath on the target. This attack always results in a critical hit. |
Grass Knot |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Rock Smash |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
Cut |
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Surf |
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It swamps the area around the user with a giant wave. It can also be used for crossing water. |
Strength |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |