Colosseum Evolution Mystery Laboratory Promotional
Colosseum Evolution Mystery Laboratory Promotional

Laboratory

Amount of Cards: 51

The Laboratory Booster packs another set of boosters. Adorned with a Mewtwo on their packaging, this set has many mysterious Pokémon and is the more common gift when defeating Club Masters

Set Number Picture Card Name Card Details
D1 Ekans
40HP
WeaknessResistanceRetreat Cost
 
Grass Spit Poison
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

GrassColorless Wrap
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
D2 Arbok
60HP
WeaknessResistanceRetreat Cost
 
Grass Terror Strike
Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
10

GrassGrassColorless Poison Fang
The Defending Pokémon is now Poisoned.
20
D3 Zubat
40HP
WeaknessResistanceRetreat Cost
-30
ColorlessColorless Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused.

GrassColorless Leech Life
Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them.
10
D4 Golbat
60HP
WeaknessResistanceRetreat Cost
-30
ColorlessColorlessColorless Wing Attack
30

GrassGrassColorless Leech Life
Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokémon (after applying weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them.
20
D5 Venonat
40HP
WeaknessResistanceRetreat Cost
 
Grass Stun Spore
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10

GrassColorless Leech Life
Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance).
10
D6 Venomoth
70HP
WeaknessResistanceRetreat Cost
-30
Pokémon Power Shift
Once during your turn (before your attack, you may change the type of Venomoth to the type of any other Pokémon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.
 

GrassGrass Venom Powder
Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
10
D7 Grimer
50HP
WeaknessResistanceRetreat Cost
 
Colorless Nasty Goo
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10

Grass Minimize
All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
D8 Muk
70HP
WeaknessResistanceRetreat Cost
 
Pokémon Power Toxic Gas
Ignore all Pokémon Powers other than Toxic Gases. This Power stops working while Muk is Asleep, Confused, or Paralyzed.
 

GrassGrassGrass Sludge
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
30
D9 Koffing
50HP
WeaknessResistanceRetreat Cost
 
GrassGrass Foul Gas
Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.
10
D10 Weezing
60HP
WeaknessResistanceRetreat Cost
 
GrassGrass Smog
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
20

GrassGrassColorless Selfdestruct
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Weezing does 60 damage to itself.
60
D11 Tangela
50HP
WeaknessResistanceRetreat Cost
 
GrassColorless Bind
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20

GrassGrassGrass Poisonpowder
The Defending Pokémon is now Poisoned.
20
D12 Ninetales
80HP
WeaknessResistanceRetreat Cost
 
FireFire Mix-Up
If your opponent has any Basic Pokémon or Evolution cards in his or her hand, your opponent shuffles them into his or her deck. Then, your opponent puts an equal number of Basic Pokémon or Evolution cards chosen at random from his or her deck into his or her hand. Your opponent shuffles his or her deck afterward.

FireFireFire Dancing Embers
Flip 8 coins. This attack does 10 damage times the number of heads.
10x
D13 Magmar
70HP
WeaknessResistanceRetreat Cost
 
Fire Smokescreen
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
10

FireFire Smog
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
20
D14 Psyduck
50HP
WeaknessResistanceRetreat Cost
 
Psychic Headache
Your opponent can't play Trainer cards during his or her next turn.

Water Fury Swipes
Flip 3 coins. This attack does 10 damage times the number of heads.
10x
D15 Golduck
70HP
WeaknessResistanceRetreat Cost
 
Psychic Psyshock
Flip a coin. If heads, the defending Pokémon is now Paralyzed.
10

WaterWaterColorless Hyper Beam
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
20
D16 Poliwag
40HP
WeaknessResistanceRetreat Cost
 
Water Water Gun
Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count.
10+
D17 Poliwhirl
60HP
WeaknessResistanceRetreat Cost
 
WaterWaterColorless Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

WaterWaterColorless Doubleslap
Flip 2 coins. This attack does 30 damage times the number of heads.
30x
D18 Poliwrath
90HP
WeaknessResistanceRetreat Cost
 
Water *2 Colorless Water Gun
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count.
30+

WaterWaterColorlessColorless Whirlpool
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
40
D19 Tentacool
30HP
WeaknessResistanceRetreat Cost
 
Pokémon Power Cowardice
At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used if Tentacool is Asleep, Confused, or Paralyzed.
 

Water Acid
10
D20 Tentacruel
60HP
WeaknessResistanceRetreat Cost
 
Water Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused.

WaterWater Jellyfish Sting
The Defending Pokémon is now Poisoned.
10
D21 Horsea
40HP
WeaknessResistanceRetreat Cost
 
Water Smokescreen
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
10
D22 Seadra
60HP
WeaknessResistanceRetreat Cost
 
WaterColorless Water Gun
Does 20 damage plus 10 more damage for each Water Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
20+

WaterColorlessColorless Agility
Flip a coin. If heads, during your next turn, prevent all effects of attacks, including damage, done to Seadra.
20
D23 Magnemite
40HP
WeaknessResistanceRetreat Cost
 
Colorless Tackle
10

ElectricColorless Magnetic Storm
Remove all Energy Cards attached to all of your Pokémon. Then randomly reattach each of them.
D24 Magneton
80HP
WeaknessResistanceRetreat Cost
 
ElectricColorless Sonicboom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
20

ElectricElectricElectricElectric Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself.
100
D25 Electrode
70HP
WeaknessResistanceRetreat Cost
 
ElectricElectric Sonicboom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
30

ElectricElectricElectric Energy Spike
Search your deck for a Basic Energy Card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
D26 Onix
90HP
WeaknessResistanceRetreat Cost
 
Fighting Rock Throw
10

FightingFighting Harden
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects that would happen after applying Weakness and Resistance still happen.)
D27 Marowak
60HP
WeaknessResistanceRetreat Cost
-30
FightingFighting Bonemerang
Flip 2 coins. This attack does 30 damage times the number of heads.
30x

FightingFightingColorless Call for Friend
Search your deck for a Fighting Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)
D28 Hitmonlee
60HP
WeaknessResistanceRetreat Cost
 
FightingFighting Stretch Kick
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

FightingFightingFighting High Jump Kick
50
D29 Slowpoke
50HP
WeaknessResistanceRetreat Cost
 
Colorless Spacing Out
Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.

PsychicPsychic Scavenge
Discard 1 Psychic Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.
D30 Slowbro
60HP
WeaknessResistanceRetreat Cost
 
Pokémon Power Strange Behavior
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to Slowbro as long as you don't knock out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.
 

PsychicPsychic Psyshock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
D31 Gastly
50HP
WeaknessResistanceRetreat Cost
  -30
Psychic Lick
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10

PsychicPsychic Energy Conversion
Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself.
D32 Haunter
50HP
WeaknessResistanceRetreat Cost
  -30
Pokémon Power Transparency
Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working if Haunter is Asleep, Confused, or Paralyzed.
 

PsychicColorless Nightmare
Flip a coin. If heads, the Defending Pokémon is now Asleep.
10
D33 Hypno
90HP
WeaknessResistanceRetreat Cost
 
Psychic Prophecy
Look at up to 3 cards from the top of either player's deck and rearrange them as you like.

PsychicPsychicPsychic Dark Mind
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
30
D34 Mr. Mime
40HP
WeaknessResistanceRetreat Cost
 
Pokémon Power Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects that would happen after applying Weakness and Resistance still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
 

PsychicColorless Meditate
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
10+
D35 Mewtwo
60HP
WeaknessResistanceRetreat Cost
 
PsychicColorless Psychic
Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.
10+

PsychicPsychic Barrier
Discard 1 Psychic Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo.
D36 Pidgeot
80HP
WeaknessResistanceRetreat Cost
-30
ColorlessColorlessColorless Slicing Wind
Does 30 damage to 1 of your opponent's Pokémon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)

ColorlessColorlessColorlessColorless Gale
Switch Pidgeot with 1 of your Benched Pokémon chosen at random. If your opponent has any Benched Pokémon, switch the Defending Pokémon with 1 of them chosen at random. (Do the damage before switching the Pokémon.)
20
D37 Spearow
50HP
WeaknessResistanceRetreat Cost
-30
Colorless Peck
10

ColorlessColorlessColorless Mirror Move
If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon.
D38 Fearow
70HP
WeaknessResistanceRetreat Cost
-30
ColorlessColorlessColorless Agility
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow
20

ColorlessColorlessColorlessColorless Drill Peck
40
D39 Clefable
70HP
WeaknessResistanceRetreat Cost
-30
Colorless Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)

ColorlessColorless Minimize
All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
D40 Doduo
50HP
WeaknessResistanceRetreat Cost
-30
Colorless Fury Attack
Flip 2 coins. This attack does 10 damage times the number of heads.
10x
D41 Dodrio
70HP
WeaknessResistanceRetreat Cost
-30
Pokémon Power Retreat Aid
As long as Dodrio is Benched, pay one less to retreat your Active Pokémon.
 

ColorlessColorlessColorless Rage
Does 10 damage plus 10 more damage for each damage counter on Dodrio.
10+
D42 Ditto
50HP
WeaknessResistanceRetreat Cost
-30
Colorless Pound
10

ColorlessColorlessColorless Morph
Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokémon Card (other than Ditto) chosen at random from your deck.
D43 Porygon
30HP
WeaknessResistanceRetreat Cost
-30
Colorless Conversion 1
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.

ColorlessColorless Conversion 2
Change Porygon's Resistance to a type of your choice other than Colorless.
D44 Imposter Professor Oak
Trainer


Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
D45 Lass
Trainer


You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
D46 Super Energy Removal
Trainer


Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
D47 Pokédex
Trainer


Look at up to 5 cards from the top of your deck and rearrange them as you like.
D48 Devolution Spray
Trainer


Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
D49 Maintanence
Trainer


Shuffle 2 of the other cards from your hand into your deck in order to draw a card.
D50 Gambler
Trainer


Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card.
D51 Recycle
Trainer


Flip a coin. If heads, put a card in your discard pile on top of your deck.