The Laboratory Booster packs another set of boosters. Adorned with a Mewtwo on their packaging, this set has many mysterious Pokémon and is the more common gift when defeating Club Masters
Set Number |
Picture |
Card Name |
Card Details |
D1 |
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Ekans |
40HP |
Weakness | Resistance | Retreat Cost |
| | |
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Spit Poison
Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
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Wrap
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
20 |
|
D2 |
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Arbok |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
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Terror Strike
Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) |
10 |
|
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Poison Fang
The Defending Pokémon is now Poisoned. |
20 |
|
D3 |
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Zubat |
40HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused. |
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Leech Life
Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them. |
10 |
|
D4 |
|
Golbat |
60HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Wing Attack
|
30 |
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Leech Life
Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokémon (after applying weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. |
20 |
|
D5 |
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Venonat |
40HP |
Weakness | Resistance | Retreat Cost |
| | |
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Stun Spore
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
10 |
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Leech Life
Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). |
10 |
|
D6 |
|
Venomoth |
70HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
Pokémon Power |
Shift
Once during your turn (before your attack, you may change the type of Venomoth to the type of any other Pokémon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.
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Venom Powder
Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned. |
10 |
|
D7 |
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Grimer |
50HP |
Weakness | Resistance | Retreat Cost |
| | |
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Nasty Goo
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
10 |
|
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Minimize
All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). |
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D8 |
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Muk |
70HP |
Weakness | Resistance | Retreat Cost |
| | |
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Pokémon Power |
Toxic Gas
Ignore all Pokémon Powers other than Toxic Gases. This Power stops working while Muk is Asleep, Confused, or Paralyzed.
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Sludge
Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
30 |
|
D9 |
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Koffing |
50HP |
Weakness | Resistance | Retreat Cost |
| | |
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Foul Gas
Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused. |
10 |
|
D10 |
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Weezing |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
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Smog
Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
20 |
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Selfdestruct
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Weezing does 60 damage to itself. |
60 |
|
D11 |
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Tangela |
50HP |
Weakness | Resistance | Retreat Cost |
| | |
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Bind
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
20 |
|
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Poisonpowder
The Defending Pokémon is now Poisoned. |
20 |
|
D12 |
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Ninetales |
80HP |
Weakness | Resistance | Retreat Cost |
| | |
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Mix-Up
If your opponent has any Basic Pokémon or Evolution cards in his or her hand, your opponent shuffles them into his or her deck. Then, your opponent puts an equal number of Basic Pokémon or Evolution cards chosen at random from his or her deck into his or her hand. Your opponent shuffles his or her deck afterward. |
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Dancing Embers
Flip 8 coins. This attack does 10 damage times the number of heads. |
10x |
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D13 |
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Magmar |
70HP |
Weakness | Resistance | Retreat Cost |
| | |
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Smokescreen
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. |
10 |
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Smog
Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
20 |
|
D14 |
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Psyduck |
50HP |
Weakness | Resistance | Retreat Cost |
| | |
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Headache
Your opponent can't play Trainer cards during his or her next turn. |
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Fury Swipes
Flip 3 coins. This attack does 10 damage times the number of heads. |
10x |
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D15 |
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Golduck |
70HP |
Weakness | Resistance | Retreat Cost |
| | |
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Psyshock
Flip a coin. If heads, the defending Pokémon is now Paralyzed. |
10 |
|
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Hyper Beam
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. |
20 |
|
D16 |
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Poliwag |
40HP |
Weakness | Resistance | Retreat Cost |
| | |
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Water Gun
Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count. |
10+ |
|
D17 |
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Poliwhirl |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
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Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. |
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Doubleslap
Flip 2 coins. This attack does 30 damage times the number of heads. |
30x |
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D18 |
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Poliwrath |
90HP |
Weakness | Resistance | Retreat Cost |
| | |
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Water *2 |
Water Gun
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count. |
30+ |
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Whirlpool
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. |
40 |
|
D19 |
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Tentacool |
30HP |
Weakness | Resistance | Retreat Cost |
| | |
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Pokémon Power |
Cowardice
At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used if Tentacool is Asleep, Confused, or Paralyzed.
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Acid
|
10 |
|
D20 |
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Tentacruel |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
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Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused. |
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Jellyfish Sting
The Defending Pokémon is now Poisoned. |
10 |
|
D21 |
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Horsea |
40HP |
Weakness | Resistance | Retreat Cost |
| | |
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Smokescreen
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. |
10 |
|
D22 |
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Seadra |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
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Water Gun
Does 20 damage plus 10 more damage for each Water Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. |
20+ |
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Agility
Flip a coin. If heads, during your next turn, prevent all effects of attacks, including damage, done to Seadra. |
20 |
|
D23 |
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Magnemite |
40HP |
Weakness | Resistance | Retreat Cost |
| | |
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Tackle
|
10 |
|
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Magnetic Storm
Remove all Energy Cards attached to all of your Pokémon. Then randomly reattach each of them. |
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D24 |
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Magneton |
80HP |
Weakness | Resistance | Retreat Cost |
| | |
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Sonicboom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
20 |
|
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Selfdestruct
Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself. |
100 |
|
D25 |
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Electrode |
70HP |
Weakness | Resistance | Retreat Cost |
| | |
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Sonicboom
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
30 |
|
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Energy Spike
Search your deck for a Basic Energy Card and attach it to 1 of your Pokémon. Shuffle your deck afterward. |
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D26 |
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Onix |
90HP |
Weakness | Resistance | Retreat Cost |
| | |
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Rock Throw
|
10 |
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Harden
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
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D27 |
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Marowak |
60HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Bonemerang
Flip 2 coins. This attack does 30 damage times the number of heads. |
30x |
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Call for Friend
Search your deck for a Fighting Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) |
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D28 |
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Hitmonlee |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
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Stretch Kick
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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High Jump Kick
|
50 |
|
D29 |
|
Slowpoke |
50HP |
Weakness | Resistance | Retreat Cost |
| | |
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Spacing Out
Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. |
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Scavenge
Discard 1 Psychic Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. |
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D30 |
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Slowbro |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
|
Pokémon Power |
Strange Behavior
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to Slowbro as long as you don't knock out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.
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Psyshock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
20 |
|
D31 |
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Gastly |
50HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Lick
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
10 |
|
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Energy Conversion
Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. |
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|
D32 |
|
Haunter |
50HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
Pokémon Power |
Transparency
Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working if Haunter is Asleep, Confused, or Paralyzed.
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Nightmare
Flip a coin. If heads, the Defending Pokémon is now Asleep. |
10 |
|
D33 |
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Hypno |
90HP |
Weakness | Resistance | Retreat Cost |
| | |
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Prophecy
Look at up to 3 cards from the top of either player's deck and rearrange them as you like. |
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Dark Mind
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) |
30 |
|
D34 |
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Mr. Mime |
40HP |
Weakness | Resistance | Retreat Cost |
| | |
|
Pokémon Power |
Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects that would happen after applying Weakness and Resistance still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
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Meditate
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon. |
10+ |
|
D35 |
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Mewtwo |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
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Psychic
Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. |
10+ |
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Barrier
Discard 1 Psychic Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo. |
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D36 |
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Pidgeot |
80HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Slicing Wind
Does 30 damage to 1 of your opponent's Pokémon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
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Gale
Switch Pidgeot with 1 of your Benched Pokémon chosen at random. If your opponent has any Benched Pokémon, switch the Defending Pokémon with 1 of them chosen at random. (Do the damage before switching the Pokémon.) |
20 |
|
D37 |
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Spearow |
50HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Peck
|
10 |
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Mirror Move
If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon. |
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D38 |
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Fearow |
70HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Agility
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow |
20 |
|
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Drill Peck
|
40 |
|
D39 |
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Clefable |
70HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Metronome
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.) |
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Minimize
All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). |
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D40 |
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Doduo |
50HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Fury Attack
Flip 2 coins. This attack does 10 damage times the number of heads. |
10x |
|
D41 |
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Dodrio |
70HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
Pokémon Power |
Retreat Aid
As long as Dodrio is Benched, pay one less to retreat your Active Pokémon.
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Rage
Does 10 damage plus 10 more damage for each damage counter on Dodrio. |
10+ |
|
D42 |
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Ditto |
50HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
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Pound
|
10 |
|
|
Morph
Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokémon Card (other than Ditto) chosen at random from your deck. |
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|
D43 |
|
Porygon |
30HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
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Conversion 1
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless. |
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Conversion 2
Change Porygon's Resistance to a type of your choice other than Colorless. |
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D44 |
|
Imposter Professor Oak |
Trainer
Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. |
D45 |
|
Lass |
Trainer
You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks. |
D46 |
|
Super Energy Removal |
Trainer
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards. |
D47 |
|
Pokédex |
Trainer
Look at up to 5 cards from the top of your deck and rearrange them as you like. |
D48 |
|
Devolution Spray |
Trainer
Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). |
D49 |
|
Maintanence |
Trainer
Shuffle 2 of the other cards from your hand into your deck in order to draw a card. |
D50 |
|
Gambler |
Trainer
Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. |
D51 |
|
Recycle |
Trainer
Flip a coin. If heads, put a card in your discard pile on top of your deck. |