Like the normal Trading Card Game, there are numerous promotional cards that you can receive throughout the game. These are typically obtained by doing trades with various characters, defeating Club Masters and even using Card Pop!
Set Number |
Picture |
Card Name |
Card Details |
P1 |
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Arcanine |
70HP |
Weakness | Resistance | Retreat Cost |
| | |
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Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. |
10+ |
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Flames of Rage
Discard 2 Fire Energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine. |
40+ |
|
P2 |
|
Moltres |
100HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
Pokémon Power |
Firegiver
When you put Moltres into play during your turn (not during set-up), put from 1 to 4 (chosen at random) Energy cards from your deck into your hand. Shuffle your deck afterward.
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Dive Bomb
Flip a coin. If tails, this attack does nothing. |
70 |
|
P3 |
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Articuno |
100HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
Pokémon Power |
Quickfreeze
When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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Ice Breath
Does 40 damage to 1 of your opponent's Pokémon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
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P4 |
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Pikachu |
60HP |
Weakness | Resistance | Retreat Cost |
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Growl
If the Defending Pokémon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.) |
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Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
20 |
|
P5 |
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Pikachu |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
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Growl
If the Defending Pokémon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.) |
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Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
20 |
|
P6 |
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Flying Pikachu |
40HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
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Thundershock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
10 |
|
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Fly
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu; if tails, this attack does nothing (not even damage). |
30 |
|
P7 |
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Surfing Pikachu |
50HP |
Weakness | Resistance | Retreat Cost |
| | |
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Surf
|
30 |
|
P8 |
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Surfing Pikachu |
50HP |
Weakness | Resistance | Retreat Cost |
| | |
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Surf
|
30 |
|
P9 |
|
Electabuzz |
60HP |
Weakness | Resistance | Retreat Cost |
| | |
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Light Screen
Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects that would happen after applying Weakness and Resistance still happen.) |
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Quick Attack
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. |
10+ |
|
P10 |
|
Zapdos |
100HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
Pokémon Power |
Peal of Thunder
When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokémon other than Zapdos chosen at random. (Don't apply Weakness and Resistance.)
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Big Thunder
Choose a Pokémon other than Zapdos at random. This attack does 70 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) |
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P11 |
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Slowpoke |
40HP |
Weakness | Resistance | Retreat Cost |
| | |
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Headbutt
|
10 |
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Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. |
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P12 |
|
Mewtwo |
70HP |
Weakness | Resistance | Retreat Cost |
| | |
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Energy Absorption
Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo. |
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Psyburn
|
40 |
|
P13 |
|
Mewtwo |
70HP |
Weakness | Resistance | Retreat Cost |
| | |
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Energy Absorption
Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo. |
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Psyburn
|
40 |
|
P14 |
|
Mew |
40HP |
Weakness | Resistance | Retreat Cost |
| | |
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Pokémon Power |
Neutralizing Shield
Prevent all effects of attacks, including damage, done to Mew by Evolved Pokémon (excluding your own). This power stops working while Mew is Asleep, Confused, or Paralyzed.
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Psyshock
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
10 |
|
P15 |
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Jigglypuff |
50HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
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First Aid
Remove 1 damage counter from Jigglypuff. |
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Double-edge
Jigglypuff does 20 damage to itself. |
40 |
|
P16 |
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Dragonite |
100HP |
Weakness | Resistance | Retreat Cost |
| -30 | |
|
Pokémon Power |
Healing Wind
When you put Dragonite into play, remove 2 damage counters from each of your Pokémon. If a Pokémon has fewer damage counter than that, remove all of them from that Pokémon.
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Slam
Flip 2 coins. This attack does 30 damage times the number of heads. |
30x |
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P17 |
|
Imakuni? |
Trainer
Your Active Pokémon is now Confused. Imakuni wants you to play him as a Basic Pokémon, but you can't. A mysterious creature not listed in the Pokédex. He asks kids around the world,"Who is cuter-Pikachu or me?" |
P18 |
|
Super Energy Retrieval |
Trainer
Trade 2 of the other cards in your hand for up to 4 Energy cards from your discard pile. |
P19 |
|
Venusaur |
100HP |
Weakness | Resistance | Retreat Cost |
| | |
|
Pokémon Power |
Solar Power
Once during your turn (before your attack), you may use this power. Your active Pokémon and the Defending Pokémon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
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Mega Drain
Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them. |
40 |
|
P20 |
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Mew |
50HP |
Weakness | Resistance | Retreat Cost |
| | |
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Mystery Attack
Does a random amount of damage to the Defending Pokémon and may cause a random Effect to the Defending Pokémon. |
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