Name Type Cat. PP Att. Acc. Effect
Aqua Jet 20 40 100 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring 20 -- -- The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail 10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Brine 10 65 100 If the target's HP is down to about half, this attack will hit with double the power.
Bubble 30 20 100 A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Bubblebeam 20 65 100 A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
Clamp 15 35 85 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Crabhammer 10 90 90 The target is hammered with a large pincer. Critical hits land more easily.
Dive 10 80 100 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Hydro Cannon 5 150 90 The target is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump 5 120 80 The target is blasted by a huge volume of water launched under great pressure.
Muddy Water 10 95 85 The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Octazooka 10 65 85 The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
Rain Dance 5 -- -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Razor Shell 10 75 95 The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
Scald 15 80 100 The user shoots boiling hot water at its target. It may also leave the target with a burn.
Soak 20 -- 100 The user shoots a torrent of water at the target and changes the target's type to Water.
Surf 15 95 100 It swamps the area around the user with a giant wave. It can also be used for crossing water.
Water Gun 25 40 100 The target is blasted with a forceful shot of water.
Water Pledge 10 50 100 A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water Pulse 20 60 100 The user attacks the target with a pulsing blast of water. It may also confuse the target.
Water Sport 15 -- -- The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Water Spout 5 150 100 The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
Waterfall 15 80 100 The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Whirlpool 15 35 85 Traps foes in a violent swirling whirlpool for four to five turns.
Withdraw 40 -- -- The user withdraws its body into its hard shell, raising its Defense stat.