| Name | Type | Cat. | PP | Att. | Acc. | Effect | 
		
		| Acupressure |   |   | 30 | -- | -- | The user applies pressure to stress points, sharply boosting one of its stats. | 
		
		| After You |   |   | 15 | -- | -- | The user helps the target and makes it use its move right after the user. | 
		
		| Assist |   |   | 20 | -- | -- | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | 
		
		| Attract |   |   | 15 | -- | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
		
		| Barrage |   |   | 20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. | 
		
		| Baton Pass |   |   | 40 | -- | -- | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
		
		| Belly Drum |   |   | 10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | 
		
		| Bestow |   |   | 15 | -- | -- | The user passes its held item to the target when the target isn't holding an item. | 
		
		| Bide |   |   | 10 | -- | -- | The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
		
		| Bind |   |   | 20 | 15 | 85 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
		
		| Block |   |   | 5 | -- | -- | The user blocks the target's way with arms spread wide to prevent escape. | 
		
		| Body Slam |   |   | 15 | 85 | 100 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
		
		| Camouflage |   |   | 20 | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | 
		
		| Captivate |   |   | 20 | -- | 100 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
		
		| Charm |   |   | 20 | -- | 100 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
		
		| Chip Away |   |   | 20 | 70 | 100 | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | 
		
		| Comet Punch |   |   | 15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. | 
		
		| Constrict |   |   | 35 | 10 | 100 | The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | 
		
		| Conversion |   |   | 30 | -- | -- | The user changes its type to become the same type as one of its moves. | 
		
		| Conversion 2 |   |   | 30 | -- | -- | The user changes its type to make itself resistant to the type of the attack the opponent used last. | 
		
		| Copycat |   |   | 20 | -- | -- | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
		
		| Covet |   |   | 40 | 60 | 100 | The user endearingly approaches the target, then steals the target's held item. | 
		
		| Crush Claw |   |   | 10 | 75 | 95 | The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | 
		
		| Crush Grip |   |   | 5 | -- | 100 | The target is crushed with great force. The attack is more powerful the more HP the target has left. | 
		
		| Cut |   |   | 30 | 50 | 95 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
		
		| Defense Curl |   |   | 40 | -- | -- | The user curls up to conceal weak spots and raise its Defense stat. | 
		
		| Disable |   |   | 20 | -- | 100 | For four turns, this move prevents the target from using the move it last used. | 
		
		| Dizzy Punch |   |   | 10 | 70 | 100 | The target is hit with rhythmically launched punches that may also leave it confused. | 
		
		| Double Hit |   |   | 10 | 35 | 90 | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 
		
		| Double Team |   |   | 15 | -- | -- | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
		
		| Double-edge |   |   | 15 | 120 | 100 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
		
		| Doubleslap |   |   | 10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. | 
		
		| Echoed Voice |   |   | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
		
		| Egg Bomb |   |   | 10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. | 
		
		| Encore |   |   | 5 | -- | 100 | The user compels the target to keep using only the move it last used for three turns. | 
		
		| Endeavor |   |   | 5 | -- | 100 | An attack move that cuts down the target's HP to equal the user's HP. | 
		
		| Endure |   |   | 10 | -- | -- | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
		
		| Entrainment |   |   | 15 | -- | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | 
		
		| Explosion |   |   | 5 | 250 | 100 | The user explodes to inflict damage on those around it. The user faints upon using this move. | 
		
		| Extremespeed |   |   | 5 | 80 | 100 | The user charges the target at blinding speed. This attack always goes before any other move. | 
		
		| Facade |   |   | 20 | 70 | 100 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
		
		| Fake Out |   |   | 10 | 40 | 100 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
		
		| False Swipe |   |   | 40 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
		
		| Feint |   |   | 10 | 30 | 100 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
		
		| Flail |   |   | 15 | -- | 100 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
		
		| Flash |   |   | 20 | -- | 100 | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
		
		| Focus Energy |   |   | 30 | -- | -- | The user takes a deep breath and focuses so that critical hits land more easily. | 
		
		| Follow Me |   |   | 20 | -- | -- | The user draws attention to itself, making all targets take aim only at the user. | 
		
		| Foresight |   |   | 40 | -- | -- | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
		
		| Frustration |   |   | 20 | -- | 100 | A full-power attack that grows more powerful the less the user likes its Trainer. | 
		
		| Fury Attack |   |   | 20 | 15 | 85 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
		
		| Fury Swipes |   |   | 15 | 18 | 80 | The target is raked with sharp claws or scythes for two to five times in quick succession. | 
		
		| Giga Impact |   |   | 5 | 150 | 90 | The user charges at the target using every bit of its power. The user must rest on the next turn. | 
		
		| Glare |   |   | 30 | -- | 90 | The user intimidates the target with the pattern on its belly to cause paralysis. | 
		
		| Growl |   |   | 40 | -- | 100 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
		
		| Growth |   |   | 40 | -- | -- | The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
		
		| Guillotine |   |   | 5 | -- | 30 | A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | 
		
		| Harden |   |   | 30 | -- | -- | The user stiffens all the muscles in its body to raise its Defense stat. | 
		
		| Head Charge |   |   | 15 | 120 | 100 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | 
		
		| Headbutt |   |   | 15 | 70 | 100 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
		
		| Heal Bell |   |   | 5 | -- | -- | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | 
		
		| Helping Hand |   |   | 20 | -- | -- | The user assists an ally by boosting the power of its attack. | 
		
		| Hidden Power |   |   | 15 | -- | 100 | A unique attack that varies in type and intensity depending on the Pokémon using it. | 
		
		| Horn Attack |   |   | 25 | 65 | 100 | The target is jabbed with a sharply pointed horn to inflict damage. | 
		
		| Horn Drill |   |   | 5 | -- | 30 | The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. | 
		
		| Howl |   |   | 40 | -- | -- | The user howls loudly to raise its spirit, boosting its Attack stat. | 
		
		| Hyper Beam |   |   | 5 | 150 | 90 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
		
		| Hyper Fang |   |   | 15 | 80 | 90 | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | 
		
		| Hyper Voice |   |   | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. | 
		
		| Judgment |   |   | 10 | 100 | 100 | The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding. | 
		
		| Last Resort |   |   | 5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | 
		
		| Leer |   |   | 30 | -- | 100 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
		
		| Lock-on |   |   | 5 | -- | -- | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | 
		
		| Lovely Kiss |   |   | 10 | -- | 75 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | 
		
		| Lucky Chant |   |   | 30 | -- | -- | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
		
		| Me First |   |   | 20 | -- | -- | The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | 
		
		| Mean Look |   |   | 5 | -- | -- | The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
		
		| Mega Kick |   |   | 5 | 120 | 75 | The target is attacked by a kick launched with muscle-packed power. | 
		
		| Mega Punch |   |   | 20 | 80 | 85 | The target is slugged by a punch thrown with muscle-packed power. | 
		
		| Metronome |   |   | 10 | -- | -- | The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
		
		| Milk Drink |   |   | 10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | 
		
		| Mimic |   |   | 10 | -- | -- | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
		
		| Mind Reader |   |   | 5 | -- | -- | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | 
		
		| Minimize |   |   | 20 | -- | -- | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 
		
		| Moonlight |   |   | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | 
		
		| Morning Sun |   |   | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | 
		
		| Natural Gift |   |   | 15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
		
		| Nature Power |   |   | 20 | -- | -- | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | 
		
		| Odor Sleuth |   |   | 40 | -- | -- | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
		
		| Pain Split |   |   | 20 | -- | -- | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
		
		| Pay Day |   |   | 20 | 40 | 100 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 
		
		| Perish Song |   |   | 5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
		
		| Pound |   |   | 35 | 40 | 100 | The target is physically pounded with a long tail or a foreleg, etc. | 
		
		| Present |   |   | 15 | -- | 90 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | 
		
		| Protect |   |   | 10 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
		
		| Psych Up |   |   | 10 | -- | -- | The user hypnotizes itself into copying any stat change made by the target. | 
		
		| Quick Attack |   |   | 30 | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
		
		| Rage |   |   | 20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
		
		| Rapid Spin |   |   | 40 | 20 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
		
		| Razor Wind |   |   | 10 | 80 | 100 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
		
		| Recover |   |   | 10 | -- | -- | Restoring its own cells, the user restores its own HP by half of its max HP. | 
		
		| Recycle |   |   | 10 | -- | -- | The user recycles a held item that has been used in battle so it can be used again. | 
		
		| Reflect Type |   |   | 15 | -- | -- | The user reflects the target's type, making it the same type as the target. | 
		
		| Refresh |   |   | 20 | -- | -- | The user rests to cure itself of a poisoning, burn, or paralysis. | 
		
		| Relic Song |   |   | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. | 
		
		| Retaliate |   |   | 5 | 70 | 100 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
		
		| Return |   |   | 20 | -- | 100 | A full-power attack that grows more powerful the more the user likes its Trainer. | 
		
		| Roar |   |   | 20 | -- | 100 | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
		
		| Rock Climb |   |   | 20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. It may also confuse the target. | 
		
		| Round |   |   | 15 | 60 | 100 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
		
		| Safeguard |   |   | 25 | -- | -- | The user creates a protective field that prevents status problems for five turns. | 
		
		| Scary Face |   |   | 10 | -- | 100 | The user frightens the target with a scary face to harshly reduce its Speed stat. | 
		
		| Scratch |   |   | 35 | 40 | 100 | Hard, pointed, and sharp claws rake the target to inflict damage. | 
		
		| Screech |   |   | 40 | -- | 85 | An earsplitting screech harshly reduces the target's Defense stat. | 
		
		| Secret Power |   |   | 20 | 70 | 100 | The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
		
		| Selfdestruct |   |   | 5 | 200 | 100 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
		
		| Sharpen |   |   | 30 | -- | -- | The user reduces its polygon count to make itself more jagged, raising the Attack stat. | 
		
		| Shell Smash |   |   | 15 | -- | -- | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | 
		
		| Simple Beam |   |   | 15 | -- | 100 | The user's mysterious psychic wave changes the target's Ability to Simple. | 
		
		| Sing |   |   | 15 | -- | 55 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | 
		
		| Sketch |   |   | 1 | -- | -- | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | 
		
		| Skull Bash |   |   | 15 | 100 | 100 | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | 
		
		| Slack Off |   |   | 10 | -- | -- | The user slacks off, restoring its own HP by up to half of its maximum HP. | 
		
		| Slam |   |   | 20 | 80 | 75 | The target is slammed with a long tail, vines, etc., to inflict damage. | 
		
		| Slash |   |   | 20 | 70 | 100 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
		
		| Sleep Talk |   |   | 10 | -- | -- | While it is asleep, the user randomly uses one of the moves it knows. | 
		
		| Smellingsalt |   |   | 10 | 60 | 100 | This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | 
		
		| Smokescreen |   |   | 20 | -- | 100 | The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | 
		
		| Snore |   |   | 15 | 40 | 100 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
		
		| Softboiled |   |   | 10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | 
		
		| Sonicboom |   |   | 20 | -- | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
		
		| Spike Cannon |   |   | 15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
		
		| Spit Up |   |   | 10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
		
		| Splash |   |   | 40 | -- | -- | The user just flops and splashes around to no effect at all... | 
		
		| Stockpile |   |   | 20 | -- | -- | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
		
		| Stomp |   |   | 20 | 65 | 100 | The target is stomped with a big foot. It may also make the target flinch. | 
		
		| Strength |   |   | 15 | 80 | 100 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
		
		| Struggle |   |   | 1 | 50 | -- | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. | 
		
		| Substitute |   |   | 10 | -- | -- | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
		
		| Super Fang |   |   | 10 | -- | 90 | The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | 
		
		| Supersonic |   |   | 20 | -- | 55 | The user generates odd sound waves from its body. It may confuse the target. | 
		
		| Swagger |   |   | 15 | -- | 90 | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
		
		| Swallow |   |   | 10 | -- | -- | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
		
		| Sweet Kiss |   |   | 10 | -- | 75 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
		
		| Sweet Scent |   |   | 20 | -- | 100 | A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
		
		| Swift |   |   | 20 | 60 | -- | Star-shaped rays are shot at the opposing team. This attack never misses. | 
		
		| Swords Dance |   |   | 30 | -- | -- | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
		
		| Tackle |   |   | 35 | 50 | 100 | A physical attack in which the user charges and slams into the target with its whole body. | 
		
		| Tail Slap |   |   | 10 | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | 
		
		| Tail Whip |   |   | 30 | -- | 100 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
		
		| Take Down |   |   | 20 | 90 | 85 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
		
		| Techno Blast |   |   | 5 | 85 | 100 | The user fires a beam of light at its target. The type changes depending on the Drive the user holds. | 
		
		| Teeter Dance |   |   | 20 | -- | 100 | The user performs a wobbly dance that confuses the Pokémon around it. | 
		
		| Thrash |   |   | 10 | 120 | 100 | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
		
		| Tickle |   |   | 20 | -- | 100 | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
		
		| Transform |   |   | 10 | -- | -- | The user transforms into a copy of the target right down to having the same move set. | 
		
		| Tri Attack |   |   | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | 
		
		| Trump Card |   |   | 5 | -- | -- | The fewer PP this move has, the greater its attack power. | 
		
		| Uproar |   |   | 10 | 90 | 100 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | 
		
		| Vicegrip |   |   | 30 | 55 | 100 | The target is gripped and squeezed from both sides to inflict damage. | 
		
		| Weather Ball |   |   | 10 | 50 | 100 | An attack move that varies in power and type depending on the weather. | 
		
		| Whirlwind |   |   | 20 | -- | 100 | The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
		
		| Wish |   |   | 10 | -- | -- | One turn after this move is used, the target's HP is restored by half the user's maximum HP. | 
		
		| Work Up |   |   | 30 | -- | -- | The user is roused, and its Attack and Sp. Atk stats increase. | 
		
		| Wrap |   |   | 20 | 15 | 90 | A long body or vines are used to wrap and squeeze the target for four to five turns. | 
		
		| Wring Out |   |   | 5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | 
		
		| Yawn |   |   | 10 | -- | -- | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |