|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Arm Thrust
|
|
|
20
|
15
|
100
|
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
|
Aura Sphere
|
|
|
20
|
90
|
--
|
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
|
|
Brick Break
|
|
|
15
|
75
|
100
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
|
|
Bulk Up
|
|
|
20
|
--
|
--
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
|
|
Circle Throw
|
|
|
10
|
60
|
90
|
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
|
|
Close Combat
|
|
|
5
|
120
|
100
|
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
|
|
Counter
|
|
|
20
|
--
|
100
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
|
Cross Chop
|
|
|
5
|
100
|
80
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
|
Detect
|
|
|
5
|
--
|
--
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
|
Double Kick
|
|
|
30
|
30
|
100
|
The target is quickly kicked twice in succession using both feet.
|
|
Drain Punch
|
|
|
10
|
75
|
100
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
|
Dynamicpunch
|
|
|
5
|
100
|
50
|
The user punches the target with full, concentrated power. It confuses the target if it hits.
|
|
Final Gambit
|
|
|
5
|
--
|
100
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
|
|
Focus Blast
|
|
|
5
|
120
|
70
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
|
|
Focus Punch
|
|
|
20
|
150
|
100
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
|
|
Force Palm
|
|
|
10
|
60
|
100
|
The target is attacked with a shock wave. It may also leave the target with paralysis.
|
|
Hammer Arm
|
|
|
10
|
100
|
90
|
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
|
|
Hi Jump Kick
|
|
|
10
|
130
|
90
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
|
Jump Kick
|
|
|
10
|
100
|
95
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
|
Karate Chop
|
|
|
25
|
50
|
100
|
The target is attacked with a sharp chop. Critical hits land more easily.
|
|
Low Kick
|
|
|
20
|
--
|
100
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
|
|
Low Sweep
|
|
|
20
|
60
|
100
|
The user attacks the target's legs swiftly, reducing the target's Speed stat.
|
|
Mach Punch
|
|
|
30
|
40
|
100
|
The user throws a punch at blinding speed. It is certain to strike first.
|
|
Quick Guard
|
|
|
15
|
--
|
--
|
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
|
|
Revenge
|
|
|
10
|
60
|
100
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
|
|
Reversal
|
|
|
15
|
--
|
100
|
An all-out attack that becomes more powerful the less HP the user has.
|
|
Rock Smash
|
|
|
15
|
40
|
100
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
|
|
Rolling Kick
|
|
|
15
|
60
|
85
|
The user lashes out with a quick, spinning kick. It may also make the target flinch.
|
|
Sacred Sword
|
|
|
20
|
90
|
100
|
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
|
|
Secret Sword
|
|
|
10
|
85
|
100
|
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
|
|
Seismic Toss
|
|
|
20
|
--
|
100
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
|
Sky Uppercut
|
|
|
15
|
85
|
90
|
The user attacks the target with an uppercut thrown skyward with force.
|
|
Storm Throw
|
|
|
10
|
40
|
100
|
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
|
Submission
|
|
|
25
|
80
|
80
|
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
|
|
Superpower
|
|
|
5
|
120
|
100
|
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
|
|
Triple Kick
|
|
|
10
|
10
|
90
|
A consecutive three-kick attack that becomes more powerful with each successive hit.
|
|
Vacuum Wave
|
|
|
30
|
40
|
100
|
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
|
|
Vital Throw
|
|
|
10
|
70
|
--
|
The user attacks last. In return, this throw move is guaranteed not to miss.
|
|
Wake-up Slap
|
|
|
10
|
60
|
100
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
|