|
Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Counter
|
|
20
|
--
|
100
|
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
|
|
Double Kick
|
|
30
|
30
|
100
|
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession.
|
|
Hi Jump Kick
|
|
20
|
85
|
90
|
Stronger than a JUMP KICK. If it misses, the attacker sustains 1/8 the damage it should have caused.
|
|
Jump Kick
|
|
25
|
70
|
95
|
A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt.
|
|
Low Kick
|
|
20
|
50
|
90
|
A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects.
|
|
Rolling Kick
|
|
15
|
60
|
85
|
A sharp FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects.
|
|
Seismic Toss
|
|
20
|
--
|
100
|
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
|
|
Submission
|
|
25
|
80
|
80
|
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
|