Name Type PP Att. Acc. Effect
Counter 20 -- 100 A retaliation move that pays back double the damage of a physical attack. Highly accurate.
Double Kick 30 30 100 A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession.
Hi Jump Kick 20 85 90 Stronger than a JUMP KICK. If it misses, the attacker sustains 1/8 the damage it should have caused.
Jump Kick 25 70 95 A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt.
Low Kick 20 50 90 A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects.
Rolling Kick 15 60 85 A sharp FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects.
Seismic Toss 20 -- 100 A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
Submission 25 80 80 The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.