Name | Type | PP | Att. | Acc. | Effect |
Counter |
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20 | -- | 100 | A retaliation move that pays back double the damage of a physical attack. Highly accurate. |
Double Kick |
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30 | 30 | 100 | A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. |
Hi Jump Kick |
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20 | 85 | 90 | Stronger than a JUMP KICK. If it misses, the attacker sustains 1/8 the damage it should have caused. |
Jump Kick |
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25 | 70 | 95 | A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt. |
Low Kick |
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20 | 50 | 90 | A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects. |
Rolling Kick |
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15 | 60 | 85 | A sharp FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects. |
Seismic Toss |
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20 | -- | 100 | A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. |
Submission |
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25 | 80 | 80 | The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. |