|
Name
|
Type
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Barrage
|
|
20
|
15
|
85
|
Several spheres are thrown consecutively at the target to inflict damage.
|
|
Bide
|
|
10
|
--
|
100
|
The user waits for several turns. At the end, it returns double the damage it received.
|
|
Bind
|
|
20
|
15
|
74.6
|
Traps and squeezes the target over several turns. The target cannot move while under attack.
|
|
Bite
|
|
25
|
60
|
100
|
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
|
|
Body Slam
|
|
15
|
85
|
100
|
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
|
|
Comet Punch
|
|
15
|
18
|
85
|
Although each slap is weak, this attack hits the target two to five times in succession.
|
|
Constrict
|
|
35
|
10
|
100
|
A NORMAL-type attack. Has a one-in-three chance of reducing the target's SPEED.
|
|
Conversion
|
|
30
|
--
|
100
|
A special move that switches the user's elemental type to that of the target.
|
|
Cut
|
|
30
|
50
|
95
|
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
|
|
Defense Curl
|
|
40
|
--
|
100
|
Raises the user's DEFENSE. Can normally be used up to six times in a row.
|
|
Disable
|
|
20
|
--
|
55
|
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
|
|
Dizzy Punch
|
|
10
|
70
|
100
|
A NORMAL-type attack. The punch is relatively strong and highly accurate.
|
|
Double Slap
|
|
10
|
15
|
85
|
Although each slap is weak, this attack hits the target two to five times in succession.
|
|
Double Team
|
|
15
|
--
|
100
|
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
|
|
Double-Edge
|
|
15
|
100
|
100
|
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
|
|
Egg Bomb
|
|
10
|
100
|
75
|
A NORMAL-type attack. An egg is launched at the target. It may miss, however.
|
|
Explosion
|
|
5
|
170
|
100
|
The most powerful attack of all. However, the attacker faints after using this move.
|
|
Flash
|
|
20
|
--
|
70
|
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.
|
|
Focus Energy
|
|
30
|
--
|
100
|
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
|
|
Fury Attack
|
|
20
|
15
|
85
|
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
|
|
Fury Swipes
|
|
15
|
18
|
80
|
The target is scratched by sharp claws two to five times in quick succession.
|
|
Glare
|
|
30
|
--
|
75
|
The target is transfixed with terrifying sharp eyes. The target is frightened into paralysis.
|
|
Growl
|
|
40
|
--
|
100
|
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
|
|
Growth
|
|
40
|
--
|
100
|
Raises SPECIAL to make special attacks stronger and enhance protection against special moves.
|
|
Guillotine
|
|
5
|
--
|
30
|
A single-hit knockout attack. Learned only by Pokémon that have large pincers.
|
|
Gust
|
|
35
|
40
|
100
|
A NORMAL-type attack used by bird Pokémon. A powerful wind is generated by flapping wings.
|
|
Harden
|
|
30
|
--
|
100
|
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
|
|
Headbutt
|
|
15
|
70
|
100
|
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects.
|
|
Horn Attack
|
|
25
|
65
|
100
|
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
|
|
Horn Drill
|
|
5
|
--
|
30
|
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
|
|
Hyper Beam
|
|
5
|
150
|
90
|
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
|
|
Hyper Fang
|
|
15
|
80
|
90
|
A NORMAL-type attack. Has a one-in-ten chance of making the target flinch.
|
|
Karate Chop
|
|
25
|
50
|
100
|
A NORMAL-type attack. Often turns into a critical hit and inflicts double the damage.
|
|
Leer
|
|
30
|
--
|
100
|
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
|
|
Lovely Kiss
|
|
10
|
--
|
75
|
A special move that puts the target to sleep with a big kiss. (Actually, the victim passes out.)
|
|
Mega Kick
|
|
5
|
120
|
74.6
|
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
|
|
Mega Punch
|
|
20
|
80
|
85
|
A NORMAL-type attack move. It is highly accurate and relatively powerful.
|
|
Metronome
|
|
10
|
--
|
100
|
The user waggles its finger, triggering a move. There is no telling what will happen.
|
|
Mimic
|
|
10
|
--
|
100
|
A move for learning one of the opponent's moves, for use during that battle only.
|
|
Minimize
|
|
20
|
--
|
100
|
Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
|
|
Pay Day
|
|
20
|
40
|
100
|
A move that also nets money at the end of battle. How much depends on the attack frequency and level.
|
|
Pound
|
|
35
|
40
|
100
|
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move.
|
|
Quick Attack
|
|
30
|
40
|
100
|
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
|
|
Rage
|
|
20
|
20
|
100
|
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
|
|
Razor Wind
|
|
10
|
80
|
74.6
|
A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon.
|
|
Recover
|
|
20
|
--
|
100
|
Restores HP by 1/2 of the user's maximum HP. Few Pokémon learn this technique on their own.
|
|
Roar
|
|
20
|
--
|
100
|
A terrifying roar that drives wild Pokémon away. It is useful only in the wild.
|
|
Sand-Attack
|
|
15
|
--
|
100
|
An attack in which sand is used to blind the target and reduce its attack accuracy.
|
|
Scratch
|
|
35
|
40
|
100
|
A NORMAL-type attack. Sharp claws are used to inflict damage on the target.
|
|
Screech
|
|
40
|
--
|
85
|
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
|
|
Self-Destruct
|
|
5
|
130
|
100
|
The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type.
|
|
Sharpen
|
|
30
|
--
|
100
|
Raises the user's ATTACK power. The edges of the Pokémon are made harder for more impact.
|
|
Sing
|
|
15
|
--
|
55
|
A special NORMAL-type technique. A soothing melody lulls the target to sleep.
|
|
Skull Bash
|
|
15
|
100
|
100
|
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
|
|
Slam
|
|
20
|
80
|
74.6
|
A NORMAL-type attack move. The attacker uses an appendage (e.g. tail) to slam the target hard.
|
|
Slash
|
|
20
|
70
|
100
|
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage.
|
|
Smokescreen
|
|
20
|
--
|
100
|
Creates an obscuring cloud of smoke that reduces the enemy's accuracy.
|
|
Soft-Boiled
|
|
10
|
--
|
100
|
Restores HP by 1/2 of the user's maximum HP. May also be used in the field.
|
|
Sonic Boom
|
|
20
|
--
|
90
|
A NORMAL-type attack. It inflicts a set amount of damage regardless of the target's type.
|
|
Spike Cannon
|
|
15
|
20
|
100
|
A physical attack consisting of two to five consecutive hits. Highly accurate.
|
|
Splash
|
|
40
|
--
|
100
|
A move that involves only flopping and SPLASHing around in front of the opponent. It has no effect.
|
|
Stomp
|
|
20
|
65
|
100
|
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects.
|
|
Strength
|
|
15
|
80
|
100
|
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
|
|
Struggle
|
|
10
|
50
|
100
|
Used only if the user runs totally out of PP. The user is hit with 1/4 of the damage it inflicts.
|
|
Substitute
|
|
10
|
--
|
100
|
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
|
|
Super Fang
|
|
10
|
--
|
90
|
If it hits, this attack cuts the target's HP in half. Learned by Pokémon with developed fangs.
|
|
Supersonic
|
|
20
|
--
|
55
|
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target.
|
|
Swift
|
|
20
|
60
|
100
|
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
|
|
Swords Dance
|
|
30
|
--
|
100
|
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
|
|
Tackle
|
|
35
|
35
|
95
|
A NORMAL-type attack. Many Pokémon know this attack right from the start.
|
|
Tail Whip
|
|
30
|
--
|
100
|
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
|
|
Take Down
|
|
20
|
90
|
85
|
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
|
|
Thrash
|
|
20
|
90
|
100
|
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
|
|
Transform
|
|
10
|
--
|
100
|
Transforms the user into a copy of the target, including the type. All moves have only five PP each.
|
|
Tri Attack
|
|
10
|
80
|
100
|
A NORMAL-type attack. A triangular field of energy is created and launched at the target.
|
|
Vice Grip
|
|
30
|
55
|
100
|
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured.
|
|
Whirlwind
|
|
20
|
--
|
85
|
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.
|
|
Wrap
|
|
20
|
15
|
85
|
Traps and squeezes the target over two to five turns. The target cannot move while under attack.
|