ID-323 - PhantumpOther Phantump Figures

Movement: 2
Rarity: UC
Type: Ghost / Grass
Special Ability: Forest Mischief - On the field, this Pokémon can pass through other Pokémon. Attach a Forest Mischief marker to any Psychic-type Pokémon that battles this Pokémon. (While that marker is attached, that Pokémon is not subject to Energy effects.)

Move List

  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    24 Protect Blue This Pokémon gains Wait
    28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆
    40 Feint Attack White 40
    96Never-Ending NightmareWhite Z-MoveAll opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker.80
    96Bloom DoomWhite Z-MoveRemoves all special conditions from your Pokémon80
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    24 Protect Blue This Pokémon gains Wait
    28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆
    40 Feint Attack White 40
    96Never-Ending NightmareWhite Z-MoveAll opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker.80
    96Bloom DoomWhite Z-MoveRemoves all special conditions from your Pokémon80
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    24 Protect Blue This Pokémon gains Wait
    28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆
    40 Feint Attack White 40
    96Never-Ending NightmareWhite Z-MoveAll opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker.80
    96Bloom DoomWhite Z-MoveRemoves all special conditions from your Pokémon80
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    24 Protect Blue This Pokémon gains Wait
    28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆
    40 Feint Attack White 40
    96Never-Ending NightmareWhite Z-MoveAll opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker.80
    96Bloom DoomWhite Z-MoveRemoves all special conditions from your Pokémon80
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    24 Protect Blue This Pokémon gains Wait
    28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆
    40 Feint Attack White 40
    96Never-Ending NightmareWhite Z-MoveAll opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker.80
    96Bloom DoomWhite Z-MoveRemoves all special conditions from your Pokémon80