ID-50 - Charizard

Movement: 1
Rarity: EX
Type: Fire / Flying
Special Ability: Speed Booster - When this Pokémon evolves, it will gain +1 MP

Move List

  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins 50x
    4 Miss Red
    28 Dragon Tail White Benches your battle opponent (except when opponent has fainted). Your battle opponent must then Wait. 80
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins 50x
    4 Miss Red
    28 Dragon Tail White Benches your battle opponent (except when opponent has fainted). Your battle opponent must then Wait. 60
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins 50x
    4 Miss Red
    28 Dragon Tail White Benches your battle opponent (except when opponent has fainted). Your battle opponent must then Wait. 80
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins 50x
    4 Miss Red
    28 Dragon Tail White Benches your battle opponent (except when opponent has fainted). Your battle opponent must then Wait. 60
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins 50x
    4 Miss Red
    28 Dragon Tail White Benches your battle opponent (except when opponent has fainted). Your battle opponent must then Wait. 80
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins 50x
    4 Miss Red
    28 Dragon Tail White Benches your battle opponent (except when opponent has fainted). Your battle opponent must then Wait. 60
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin again until Fire Spin does not land - damage is multiplied by the number of Fire Spin spins 50x
    4 Miss Red
    28 Iron Tail White 80
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin until it doesn't land on Fire Spin. This does 50 damage times the amount of times it landed on Fire Spin 50x
    4 Miss Red
    28 Iron Tail White 80
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin until it doesn't land on Fire Spin. This does 50 damage times the amount of times it landed on Fire Spin 50x
    4 Miss Red
    28 Iron Tail White 80
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    56 Fire Spin White Spin until it doesn't land on Fire Spin. This does 50 damage times the amount of times it landed on Fire Spin 50x
    4 Miss Red
    28 Iron Tail White 80
  • Base Wheel Size Name Move Type Additional Notes Damage
    12 Miss Red
    52 Fire Spin White Spin until it doesn't land on Fire Spin. This does 50 damage times the amount of times it landed on Fire Spin 50x
    8 Miss Red
    24 Iron Tail White 60
 
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