ID-503 - Dusk Mane NecrozmaOther Necrozma Figures

Movement: 2
Rarity: UX
Type: Psychic / Steel
Special Ability: Prism Armor: Dusk - Ultra Beast. When this Pokémon appears with its form changed, it may attach a Photon marker to an opposing Pokémon within X+1 steps, where X is the number of Pokémon in the Ultra Space. In this Pokémon's first battle after moving to the field, its battle opponent's Gold Attacks become White Attacks. The battle opponent's Attacks cannot attach markers to this Pokémon. When this Pokémon is knocked out in battle, it may change its form to Necrozma without moving to the P.C. If it does and any of your Solgaleo are in the Ultra Space, move on of them to the bench.

Move List

  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Dodge Blue
    24 Photon Geyser Purple This Pokémon may attach a Photon marker to the battle opponent. If this Pokémon has changed its form from Necrozma, it may attach the marker to a Pokémon withinX=1 steps, where X is the number of Pokémon in the Ultra Space, instead of the battle opponent. The ability of a Pokémon with a Photo Marker is nullified ☆☆
    4 Miss Red
    24 Sunsteel Strike White Moves the battle opponent to its P.C.. The battle opponent is not knocked out 130
    4 Miss Red
    36 Prismatic Laser White If the battle opponent is knocked out, the next turn will always be the other player's 167
    96 Searing Sunraze Smash Z-Move The battle opponent temporarily moves to the Ultra Space, returning to the bench after 7 turns. The battle opponent is not knocked out. Pokémon in a straight line directly behind the battle opponent gain Wait 3.
    96Corkscrew CrashWhite Z-MoveIf the battle opponent is knocked out, then after the battle, this Pokémon moves to a point 2 steps away334
    96Shattered PsycheWhite Z-MoveIf this Pokémon is on the field, this Pokémon moves to a point 3 steps away after battle334
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Dodge Blue
    24 Photon Geyser Purple This Pokémon may attach a Photon marker to the battle opponent. If this Pokémon has changed its form from Necrozma, it may attach the marker to a Pokémon withinX=1 steps, where X is the number of Pokémon in the Ultra Space, instead of the battle opponent. ☆☆
    4 Miss Red
    24 Sunsteel Strike White Moves the battle opponent to its P.C.. The battle opponent is not knocked out 130
    4 Miss Red
    36 Prismatic Laser White If the battle opponent is knocked out, the next turn will always be the other player's 167
    96 Searing Sunraze Smash Z-Move The battle opponent temporarily moves to the Ultra Space, returning to the bench after 7 turns. The battle opponent is not knocked out. Pokémon in a straight line directly behind the battle opponent gain Wait 3.
    96Corkscrew CrashWhite Z-MoveIf the battle opponent is knocked out, then after the battle, this Pokémon moves to a point 2 steps away334
    96Shattered PsycheWhite Z-MoveIf this Pokémon is on the field, this Pokémon moves to a point 3 steps away after battle334