Name | IQ Level | Effect | Group |
Course Checker | Base | Does not use attacks when a wall or ally is in the way. | All Groups |
Escapist | Base | The Explorer Badge can be used to leave the dungeon. | All Groups |
Item Catcher | Base | Can catch a thrown item to hold. | All Groups |
Item Master | Base | Can use and throw held item. | All Groups |
Exclusive Move-User | Base | Uses moves and not regular attack. | All Groups |
Nontraitor | | When confused or cowering, Pokemon will not attack friends. | All Groups |
Status Checker | | Does not use moves that inflict status that a foe may already have. | All Groups |
Dedicated Traveler | Base | Moving is first priority over using attacks and items. | Group A Group B Group D |
PP Saver | | Sometimes gets to use a move without draining PP. | Group A Group D Group F Group G Group I |
Self-Curer | | Shortens required turns for Pokemon to heal from status. | Group D Group F Group G Group H Group I |
Practice Swinger | | Raises attacks stats by 1 only for the turn after a move misses. | Group C Group D Group G Group I Group J |
Concentrator | | Raises accuracy by 1 and reduces evasion by 1. | Group C Group D Group J |
Gap Prober | | Ranged moves and throwing items can pass allies without causing damage. | Group B Group D Group F Group J |
Trap Avoider | | Avoids visible traps only. | Group D Group G |
Sharp Shooter | | Raises critical-hit ratio. | Group D Group F Group I |
Lava Evader | | Avoids walking on lava. | All Groups |
Counter Hitter | | Sometimes counters 1/4 of the damage received back to the adjacent opponent. | Group D Group E |
Clutch Performer | | Raises evasion by 2 when under 25% of max HP. | Group C Group D |
Critical Dodger | | Immunity to critical hits. | Group D Group G Group H |
Stair Sensor | | Learns the location of stairs when changing floors. | Group A Group D Group F Group G Group J |
Extra Striker | | Sometimes strikes again following an attack. | Group C Group D Group I |
Quick Dodger | | Raises likelihood of dodging attacks. | Group D Group H Group I |
Trap Seer | | Able to step on traps without setting off. | Group D Group G |
Quick Striker | | Can do two regular attacks in one turn in a row. | Group D Group G |