| Gold & Silver Level Up |
|
| — |
Scratch |
 |
40 |
100 |
35 |
-- |
| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. |
| — |
Growl |
 |
-- |
100 |
40 |
-- |
| A move that lowers the target's ATTACK power. Can normally be used up to six times. |
| — |
Magnitude |
 |
?? |
100 |
30 |
-- |
| A GROUND-type attack. The power of the attack will vary each time it is used. |
| 5 |
Growl |
 |
-- |
100 |
40 |
-- |
| A move that lowers the target's ATTACK power. Can normally be used up to six times. |
| 9 |
Magnitude |
 |
?? |
100 |
30 |
-- |
| A GROUND-type attack. The power of the attack will vary each time it is used. |
| 17 |
Dig |
 |
60 |
100 |
10 |
-- |
| The attacker digs underground in the first turn, then pops up in the next turn to attack. |
| 25 |
Sand-Attack |
 |
-- |
100 |
15 |
-- |
| An attack in which sand is used to blind the target and reduce its attack accuracy. |
| 37 |
Slash |
 |
70 |
100 |
20 |
-- |
| A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage. |
| 49 |
Earthquake |
 |
100 |
100 |
10 |
-- |
| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
| 61 |
Fissure |
 |
?? |
30 |
5 |
-- |
| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. |
| Crystal Level Up |
|
| — |
Tri Attack |
 |
80 |
100 |
10 |
20 |
| A NORMAL-type attack. A triangular field of energy is created and launched. |
| — |
Scratch |
 |
40 |
100 |
35 |
-- |
| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. |
| — |
Growl |
 |
-- |
100 |
40 |
-- |
| A move that lowers the target's ATTACK power. Can normally be used up to six times. |
| — |
Magnitude |
 |
?? |
100 |
30 |
-- |
| A GROUND-type attack. The power of the attack will vary each time it is used. |
| 5 |
Growl |
 |
-- |
100 |
40 |
-- |
| A move that lowers the target's ATTACK power. Can normally be used up to six times. |
| 9 |
Magnitude |
 |
?? |
100 |
30 |
-- |
| A GROUND-type attack. The power of the attack will vary each time it is used. |
| 17 |
Dig |
 |
60 |
100 |
10 |
-- |
| The attacker digs underground in the first turn, then pops up in the next turn to attack. |
| 25 |
Sand-Attack |
 |
-- |
100 |
15 |
-- |
| An attack in which sand is used to blind the target and reduce its attack accuracy. |
| 37 |
Slash |
 |
70 |
100 |
20 |
-- |
| A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage. |
| 49 |
Earthquake |
 |
100 |
100 |
10 |
-- |
| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
| 61 |
Fissure |
 |
?? |
30 |
5 |
-- |
| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. |
| TM & HM Attacks |
|
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM08 |
Rock Smash
|
 |
20 |
100 |
15 |
50 |
| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM11 |
Sunny Day
|
 |
-- |
90 |
5 |
-- |
| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM15 |
Hyper Beam
|
 |
150 |
90 |
5 |
-- |
| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM20 |
Endure
|
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM26 |
Earthquake
|
 |
100 |
100 |
10 |
-- |
| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM28 |
Dig
|
 |
60 |
100 |
10 |
-- |
| The attacker digs underground in the first turn, then pops up in the next turn to attack. |
| TM31 |
Mud-Slap
|
 |
20 |
100 |
10 |
100 |
| An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM36 |
Sludge Bomb
|
 |
90 |
100 |
10 |
30 |
| A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| TM46 |
Thief
|
 |
40 |
100 |
10 |
100 |
| A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
| HM01 |
Cut
|
 |
50 |
95 |
30 |
-- |
| A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
| Gen I Only Moves (Details) |
|
| Body Slam |
 |
85 |
100 |
15 |
30 |
Gen I TM08 |
| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. |
| Take Down |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| Double-Edge |
 |
120 |
100 |
15 |
-- |
Gen I TM10 |
| A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |
| Rage |
 |
20 |
100 |
20 |
-- |
Gen I TM20 |
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
| Mimic |
 |
-- |
100 |
10 |
-- |
Gen I TM31 |
| A move for learning one of the opponent's moves, for use during that battle only. |
| Bide |
 |
-- |
100 |
10 |
-- |
Gen I TM34 |
| The user waits for several turns. At the end, it returns double the damage it received. |
| Rock Slide |
 |
75 |
90 |
10 |
30 |
Gen I TM48 |
| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. |
| Substitute |
 |
-- |
100 |
10 |
-- |
Gen I TM50 |
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |