| Generation I Level Up | 
|
				| — | Scratch |  | 40 | 100 | 35 | -- | 
				| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | 
				| — | Growl |  | -- | 100 | 40 | -- | 
				| A technique that lowers the target's ATTACK power. Can normally be used up to six times. | 
				| — | Dig |  | 100 | 100 | 10 | -- | 
				| The attacker digs underground in the first turn, then pops up in the next turn to attack. | 
				| 15 | Growl |  | -- | 100 | 40 | -- | 
				| A technique that lowers the target's ATTACK power. Can normally be used up to six times. | 
				| 19 | Dig |  | 100 | 100 | 10 | -- | 
				| The attacker digs underground in the first turn, then pops up in the next turn to attack. | 
				| 24 | Sand-Attack |  | -- | 100 | 15 | -- | 
				| An attack in which sand is used to blind the target and reduce its attack accuracy. | 
				| 35 | Slash |  | 70 | 100 | 20 | -- | 
				| A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage. | 
				| 47 | Earthquake |  | 100 | 100 | 10 | -- | 
				| An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | 
| TM08 | Body Slam |  | 85 | 100 | 15 | 33 | 
					| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | 
| TM09 | Take Down |  | 90 | 85 | 20 | -- | 
					| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM10 | Double-Edge |  | 100 | 100 | 15 | -- | 
					| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM15 | Hyper Beam |  | 150 | 90 | 5 | -- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM20 | Rage |  | 20 | 100 | 20 | -- | 
					| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
| TM26 | Earthquake |  | 100 | 100 | 10 | -- | 
					| An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon. | 
| TM27 | Fissure |  | ?? | 30 | 5 | -- | 
					| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. | 
| TM28 | Dig |  | 100 | 100 | 10 | -- | 
					| The attacker digs underground in the first turn, then pops up in the next turn to attack. | 
| TM31 | Mimic |  | -- | 100 | 10 | -- | 
					| A move for learning one of the opponent's moves, for use during that battle only. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | 
| TM34 | Bide |  | -- | 100 | 10 | -- | 
					| The user waits for several turns. At the end, it returns double the damage it received. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM48 | Rock Slide |  | 75 | 90 | 10 | -- | 
					| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. | 
| TM50 | Substitute |  | -- | 100 | 10 | -- | 
					| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | 
| HM01 Yellow Only
 | Cut |  | 50 | 95 | 30 | -- | 
					| A NORMAL-type attack. Also used for cutting small bushes to open new paths. |