#161 Sentret
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Sentret
Japan: Otachi
オタチ
French: Fouinette
German: Wiesor
Korean: 꼬리선
National: #161
Johto: #019
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Scout Pokémon 2'07"
0.8m
13.2lbs
6kg
2553,840
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 35 Hit Points
46 Attack
34 Defense
35 Special Attack
45 Special Defense
20 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
Wild
Berry - 5%
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Route 29, Route 1Details
Silver Route 29, Route 1Details
Crystal Route 29, Route 43, Route 1Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
5 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
11 Quick Attack 40 100 30 --
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
17 Fury Swipes 18 80 15 --
The target is scratched by sharp claws two to five times in quick succession.
25 Slam 80 75 20 --
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
33 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
41 Amnesia -- 100 20 --
A move that increases the user's SPCL.DEF stat. It is normally used up to three times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM33 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM41 ThunderPunch 75 100 15 10
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM48 Fire Punch 75 100 15 10
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM49 Fury Cutter 10 95 20 --
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Double-Edge 120 100 15 -- Details
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Focus Energy -- 100 30 -- Details
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
Pursuit 40 100 20 -- Details
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
Reversal ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Slash 70 100 20 -- Details
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 215 35 46 34 35 45 20
Max Stats Lv. 50 95 - 141 51 - 97 39 - 85 40 - 86 50 - 96 25 - 71
Lv. 100 180 - 273 97 - 190 73 - 166 75 - 168 95 - 188 45 - 138

<--- #160
Feraligatr
#162
Furret
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