#200 Misdreavus
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Misdreavus
Japan: Muma
ムウマ
French: Feuforêve
German: Traunfugil
Korean: 무우마
National: #200
Johto: #214
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Screech Pokémon 2'04"
0.7m
2.2lbs
1kg
456,400
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
35 60 Hit Points
60 Attack
60 Defense
85 Special Attack
85 Special Defense
85 Speed
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
Wild
Spell Tag - 5%
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Gold Mt. SilverDetails
Silver Mt. SilverDetails
Crystal Mt. SilverDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
6 Spite -- 100 10 --
A vengeful move that slightly reduces the PP of the opponent's last move.
12 Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type move.
19 Mean Look -- 100 5 --
A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
27 Psybeam 65 100 20 10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
36 Pain Split -- 100 20 --
A move that adds the HPs of the user and the target, then divides the total between them.
46 Perish Song -- 100 5 --
A malevolent melody that causes both the user and the opponent to faint in three turns.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Destiny Bond -- 100 5 -- Details
A move that causes the opponent to faint if the user faints after using this move.
Screech -- 85 40 -- Details
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 435 60 60 60 85 85 85
Max Stats Lv. 50 120 - 166 65 - 111 65 - 111 90 - 136 90 - 136 90 - 136
Lv. 100 230 - 323 125 - 218 125 - 218 175 - 268 175 - 268 175 - 268

<--- #199
Slowking
#201
Unown
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