Generation II Level Up |
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— |
Smog |
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20 |
70 |
20 |
40 |
Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target. |
8 |
Ember |
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40 |
100 |
25 |
10 |
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn. |
15 |
Rock Throw |
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50 |
90 |
15 |
-- |
A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. |
22 |
Harden |
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-- |
100 |
30 |
-- |
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
29 |
Amnesia |
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-- |
100 |
20 |
-- |
A move that increases the user's SPCL.DEF stat. It is normally used up to three times. |
36 |
Flamethrower |
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95 |
100 |
15 |
10 |
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn. |
43 |
Rock Slide |
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75 |
90 |
10 |
30 |
A ROCK-type attack that hits the target with an avalanche of rocks and boulders. |
50 |
Body Slam |
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85 |
100 |
15 |
30 |
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. |
TM & HM Attacks |
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TM03 |
Curse
|
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-- |
-- |
10 |
-- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM04 |
Rollout
|
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30 |
90 |
20 |
-- |
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
TM06 |
Toxic
|
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-- |
85 |
10 |
-- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM08 |
Rock Smash
|
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20 |
100 |
15 |
50 |
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
TM10 |
Hidden Power
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?? |
100 |
15 |
-- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 |
Sunny Day
|
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-- |
90 |
5 |
-- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 |
Snore
|
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40 |
100 |
15 |
30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM17 |
Protect
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-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM20 |
Endure
|
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-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 |
Frustration
|
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?? |
100 |
20 |
-- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM27 |
Return
|
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?? |
100 |
20 |
-- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM31 |
Mud-Slap
|
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20 |
100 |
10 |
100 |
An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
TM32 |
Double Team
|
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-- |
100 |
15 |
-- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 |
Swagger
|
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-- |
90 |
15 |
100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 |
Sleep Talk
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-- |
100 |
10 |
-- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM38 |
Fire Blast
|
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120 |
85 |
5 |
10 |
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
TM40 |
Defense Curl
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-- |
100 |
40 |
-- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
TM44 |
Rest
|
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-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 |
Attract
|
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-- |
100 |
15 |
-- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |