| Generation II Level Up | 
|
				| — | Smog |  | 20 | 70 | 20 | 40 | 
				| Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target. | 
				| 8 | Ember |  | 40 | 100 | 25 | 10 | 
				| A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn. | 
				| 15 | Rock Throw |  | 50 | 90 | 15 | -- | 
				| A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. | 
				| 22 | Harden |  | -- | 100 | 30 | -- | 
				| Raises the user's DEFENSE. Useful when battling physically strong Pokémon. | 
				| 29 | Amnesia |  | -- | 100 | 20 | -- | 
				| A move that increases the user's SPCL.DEF stat. It is normally used up to three times. | 
				| 36 | Flamethrower |  | 95 | 100 | 15 | 10 | 
				| A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn. | 
				| 43 | Rock Slide |  | 75 | 90 | 10 | 30 | 
				| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. | 
				| 50 | Body Slam |  | 85 | 100 | 15 | 30 | 
				| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | 
| TM & HM Attacks | 
|
| TM03 | Curse |  | -- | -- | 10 | -- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM04 | Rollout |  | 30 | 90 | 20 | -- | 
					| Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | 
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM08 | Rock Smash |  | 20 | 100 | 15 | 50 | 
					| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | 
| TM10 | Hidden Power |  | ?? | 100 | 15 | -- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | Sunny Day |  | -- | 90 | 5 | -- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM13 | Snore |  | 40 | 100 | 15 | 30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM17 | Protect |  | -- | 100 | 10 | -- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM20 | Endure |  | -- | 100 | 10 | -- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | Frustration |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM27 | Return |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 | 
					| An attack that fires dirt, inflicting damage and reducing the target's accuracy. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM34 | Swagger |  | -- | 90 | 15 | 100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | Sleep Talk |  | -- | 100 | 10 | -- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM38 | Fire Blast |  | 120 | 85 | 5 | 10 | 
					| Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | 
| TM40 | Defense Curl |  | -- | 100 | 40 | -- | 
					| Raises the user's DEFENSE. Can normally be used up to six times in a row. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | Attract |  | -- | 100 | 15 | -- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. |