| Gold & Silver Level Up |
|
| — |
Horn Attack |
 |
65 |
100 |
25 |
-- |
| A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. |
| — |
Powder Snow |
 |
40 |
100 |
25 |
10 |
| An ICE-type attack. Has a one-in-ten chance of freezing the target. |
| — |
Endure |
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| 10 |
Powder Snow |
 |
40 |
100 |
25 |
10 |
| An ICE-type attack. Has a one-in-ten chance of freezing the target. |
| 19 |
Endure |
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| 28 |
Take Down |
 |
90 |
85 |
20 |
-- |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| 33 |
Fury Attack |
 |
15 |
85 |
20 |
-- |
| A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times. |
| 42 |
Mist |
 |
-- |
100 |
30 |
-- |
| Provides full protection against any enemy status attack. |
| 56 |
Blizzard |
 |
120 |
70 |
5 |
10 |
| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. |
| Crystal Level Up |
|
| — |
Horn Attack |
 |
65 |
100 |
25 |
-- |
| A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. |
| — |
Powder Snow |
 |
40 |
100 |
25 |
10 |
| An ICE-type attack. Has a one-in-ten chance of freezing the target. |
| — |
Endure |
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| 10 |
Powder Snow |
 |
40 |
100 |
25 |
10 |
| An ICE-type attack. Has a one-in-ten chance of freezing the target. |
| 19 |
Endure |
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| 28 |
Take Down |
 |
90 |
85 |
20 |
-- |
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
| 33 |
Fury Attack |
 |
15 |
85 |
20 |
-- |
| A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times. |
| 42 |
Mist |
 |
-- |
100 |
30 |
-- |
| Provides full protection against any enemy status attack. |
| 56 |
Blizzard |
 |
120 |
70 |
5 |
10 |
| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. |
| 70 |
Amnesia |
 |
-- |
100 |
20 |
-- |
| A move that increases the user's SPCL.DEF stat. It is normally used up to three times. |
| TM & HM Attacks |
|
| TM02 |
Headbutt
|
 |
70 |
100 |
15 |
30 |
| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
| TM03 |
Curse
|
 |
-- |
-- |
10 |
-- |
| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
| TM05 |
Roar
|
 |
-- |
100 |
20 |
-- |
| A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. |
| TM06 |
Toxic
|
 |
-- |
85 |
10 |
-- |
| A move that badly poisons the target. The amount of poison damage increases every turn. |
| TM08 |
Rock Smash
|
 |
20 |
100 |
15 |
50 |
| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
| TM10 |
Hidden Power
|
 |
?? |
100 |
15 |
-- |
| A peculiar move that changes type and power depending on the Pokémon using it. |
| TM13 |
Snore
|
 |
40 |
100 |
15 |
30 |
| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
| TM14 |
Blizzard
|
 |
120 |
70 |
5 |
10 |
| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. |
| TM15 |
Hyper Beam
|
 |
150 |
90 |
5 |
-- |
| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
| TM16 |
Icy Wind
|
 |
55 |
95 |
15 |
100 |
| An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. |
| TM17 |
Protect
|
 |
-- |
100 |
10 |
-- |
| Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
| TM18 |
Rain Dance
|
 |
-- |
90 |
5 |
-- |
| Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
| TM20 |
Endure
|
 |
-- |
100 |
10 |
-- |
| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
| TM21 |
Frustration
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
| TM26 |
Earthquake
|
 |
100 |
100 |
10 |
-- |
| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
| TM27 |
Return
|
 |
?? |
100 |
20 |
-- |
| A NORMAL-type attack. The tamer the user, the more powerful the move. |
| TM31 |
Mud-Slap
|
 |
20 |
100 |
10 |
100 |
| An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
| TM32 |
Double Team
|
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
| TM34 |
Swagger
|
 |
-- |
90 |
15 |
100 |
| A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
| TM35 |
Sleep Talk
|
 |
-- |
100 |
10 |
-- |
| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
| TM40 |
Defense Curl
|
 |
-- |
100 |
40 |
-- |
| Raises the user's DEFENSE. Can normally be used up to six times in a row. |
| TM43 |
Detect
|
 |
-- |
100 |
5 |
-- |
| Allows user to completely evade attack. If used consecutively, its success rate decreases. |
| TM44 |
Rest
|
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM45 |
Attract
|
 |
-- |
100 |
15 |
-- |
| Infatuates targets, making it hard for them to attack foes of the opposite gender. |
| HM04 |
Strength
|
 |
80 |
100 |
15 |
-- |
| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |