#232 Donphan
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Donphan
Japan: Donfan
ドンファン
French: Donphan
German: Donphan
Korean: 코리갑
National: #232
Johto: #196
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Armor Pokémon 3'07"
1.1m
264.6lbs
120kg
605,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 90 Hit Points
120 Attack
120 Defense
60 Special Attack
60 Special Defense
50 Speed
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Trade from Silver/Crystal
Silver Mt. Silver, Route 28, Victory RoadDetails
Crystal Route 45Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
9 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
17 Flail ?? 100 15 --
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
25 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
33 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
41 Rapid Spin 20 100 40 --
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves.
49 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
AncientPower 60 100 5 10 Details
A ROCK-type attack. This prehistoric move may boost all of the user's stats.
Body Slam 85 100 15 30 Details
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Focus Energy -- 100 30 -- Details
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
Water Gun
Crystal Only
40 100 25 -- Details
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Tackle 35 95 35 --
Lv. 1
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Take Down 90 85 20 --
Lv. 25
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Endure -- 100 10 --
Lv. 41
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
Double-edge 120 100 15 --
Lv. 49
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 90 120 120 60 60 50
Max Stats Lv. 50 150 - 196 125 - 171 125 - 171 65 - 111 65 - 111 55 - 101
Lv. 100 290 - 383 245 - 338 245 - 338 125 - 218 125 - 218 105 - 198

<--- #231
Phanpy
#233
Porygon2
--->