| Black/White/Black 2/White 2 Level Up | 
|
				| — | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| — | Thunder Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| — | Horn Attack |  |  | 65 | 100 | 25 | -- | 
				| The target is jabbed with a sharply pointed horn to inflict damage. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | Defense Curl |  |  | -- | -- | 40 | -- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| — | Bulldoze |  |  | 60 | 100 | 20 | -- | 
				| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
				| 6 | Rapid Spin |  |  | 20 | 100 | 40 | -- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 10 | Knock Off |  |  | 20 | 100 | 20 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 15 | Rollout |  |  | 30 | 90 | 20 | -- | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
				| 19 | Magnitude |  |  | ?? | 100 | 30 | -- | 
				| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | 
				| 24 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
				| 25 | Fury Attack |  |  | 15 | 85 | 20 | -- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| 31 | Assurance |  |  | 50 | 100 | 10 | -- | 
				| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
				| 39 | Scary Face |  |  | -- | 100 | 10 | -- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 46 | Earthquake |  |  | 100 | 100 | 10 | -- | 
				| The user sets off an earthquake that strikes those around it. | 
				| 54 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
				| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM & HM Attacks | 
|
| TM05 | Roar |  |  | -- | 100 | 20 | -- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | Sandstorm |  |  | -- | -- | 10 | -- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM69 | Rock Polish |  |  | -- | -- | 20 | -- | 
					| The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Focus Energy |  |  | -- | -- | 30 | -- | Details | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Details | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Ancientpower |  |  | 60 | 100 | 5 | -- | Details | 
				| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 
| Snore |  |  | 40 | 100 | 15 | -- | Details | 
				| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Counter |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Fissure |  |  | ?? | 30 | 5 | -- | Details | 
				| The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | 
| Endeavor |  |  | ?? | 100 | 5 | -- | Details | 
				| An attack move that cuts down the target's HP to equal the user's HP. | 
| Ice Shard |  |  | 40 | 100 | 30 | -- | Details | 
				| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 
| Head Smash |  |  | 150 | 80 | 5 | -- | Details | 
				| The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Details | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Heavy Slam |  |  | ?? | 100 | 10 | -- | Details | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
| Pre-Evolution Only Moves | 
 
| Odor Sleuth |  |  | -- | -- | 40 | -- |   |  | Lv. 1 |  | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Tackle |  |  | 50 | 100 | 35 | -- |   |  | Lv. 1 |  | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
| Flail |  |  | ?? | 100 | 15 | -- |   |  | Lv. 6 |  | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Take Down |  |  | 90 | 85 | 20 | -- |   |  | Lv. 10 |  | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- |   |  | Lv. 19 |  | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Endure |  |  | -- | -- | 10 | -- |   |  | Lv. 28 |  | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Charm |  |  | -- | 100 | 20 | -- |   |  | Lv. 33 |  | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Last Resort |  |  | 140 | 100 | 5 | -- |   |  | Lv. 37 |  | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
| Double-edge |  |  | 120 | 100 | 15 | -- |   |  | Lv. 42 |  | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
 | Gen III & IV Only Moves (Details) | 
|
|
| Flail |  |  | ?? | 100 | 15 | -- | Lv. 1 | Lv. 1 | Lv. 1 | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |