| Black/White/Black 2/White 2 Level Up |
|
| — |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
| — |
Thunder Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
| — |
Horn Attack |
 |
 |
65 |
100 |
25 |
-- |
| The target is jabbed with a sharply pointed horn to inflict damage. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| — |
Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
| The user curls up to conceal weak spots and raise its Defense stat. |
| — |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| 6 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 10 |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
| The user slaps down the target's held item, preventing that item from being used in the battle. |
| 15 |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| 19 |
Magnitude |
 |
 |
?? |
100 |
30 |
-- |
| The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
| 24 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
| The target is slammed with a long tail, vines, etc., to inflict damage. |
| 25 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
| The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 31 |
Assurance |
 |
 |
50 |
100 |
10 |
-- |
| If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 39 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly reduce its Speed stat. |
| 46 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. |
| 54 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM & HM Attacks |
|
| TM05 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM39 |
Rock Tomb |
 |
 |
50 |
80 |
10 |
-- |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM69 |
Rock Polish |
 |
 |
-- |
-- |
20 |
-- |
| The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM74 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) |
| Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
Details |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| Snore |
 |
 |
40 |
100 |
15 |
-- |
Details |
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Fissure |
 |
 |
?? |
30 |
5 |
-- |
Details |
| The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
| Endeavor |
 |
 |
?? |
100 |
5 |
-- |
Details |
| An attack move that cuts down the target's HP to equal the user's HP. |
| Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
Details |
| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
| Head Smash |
 |
 |
150 |
80 |
5 |
-- |
Details |
| The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Details |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
Details |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| Pre-Evolution Only Moves |
| Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
 | Lv. 1 | |
| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| Tackle |
 |
 |
50 |
100 |
35 |
-- |
 | Lv. 1 | |
| A physical attack in which the user charges and slams into the target with its whole body. |
| Flail |
 |
 |
?? |
100 |
15 |
-- |
 | Lv. 6 | |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
 | Lv. 10 | |
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
 | Lv. 19 | |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
 | Lv. 28 | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
 | Lv. 33 | |
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
| Last Resort |
 |
 |
140 |
100 |
5 |
-- |
 | Lv. 37 | |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
 | Lv. 42 | |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Gen III & IV Only Moves (Details) |
|
|
| Flail |
 |
 |
?? |
100 |
15 |
-- | Lv. 1 | Lv. 1 | Lv. 1 |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |