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 #809 Melmetal
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Melmetal
Japan: Melmetal
メルメタル
French: Melmetal
German: Melmetal
Korean: 멜메탈
National: #809
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #153
Melmetal is Genderless Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Hex Nut Pokémon 8'02"
2.5m
1763.7lbs
800kg
330,720
Abilities: Iron Fist
Iron Fist: The power of punching moves is increased by 20%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 3 Attack Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *0.5 *0.5 *0.5 *0.5 *1 *0.5 *1 *0.5 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardMeltan Candy Reward
Mighty CandyMighty Candy LMighty Candy XLMeltan Candy
Melmetal cannot breed
Evolutionary Chain
Meltan 400 Candy in Pokémon GO Melmetal
Locations
Let's Go, Pikachu! Transfer from Pokémon GO
Let's Go, Eevee! Transfer from Pokémon GO
Flavor Text
Let's Go, Pikachu! Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.
Let's Go, Eevee!

Let's Go Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Harden Harden - Normal-type Harden: Other Move -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
9 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
18 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
27 Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
36 Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- -- 20 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
45 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
54 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
63 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
72 Double Iron Bash Double Iron Bash - Steel-type Double Iron Bash: Physical Move 60 100 5 30
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
81 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
90 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM16 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM42 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
TM45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM49 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TM54 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 135 143 143 80 65 34
Max Stats
Hindering Nature
Lv. 50No Candy 195 - 210 133 - 161 133 - 161 76 - 99 63 - 83 35 - 53
Candy 195 - 410 133 - 361 133 - 361 76 - 299 63 - 283 35 - 253
Lv. 100No Candy 380 - 411 261 - 317 261 - 317 148 - 193 121 - 163 65 - 102
Candy 380 - 611 261 - 517 261 - 517 148 - 393 121 - 363 65 - 302
Max Stats
Neutral Nature
Lv. 50No Candy 195 - 210 148 - 179 148 - 179 85 - 110 70 - 93 39 - 59
Candy 195 - 410 148 - 379 148 - 379 85 - 310 70 - 293 39 - 259
Lv. 100No Candy 380 - 411 291 - 354 291 - 354 165 - 215 135 - 182 73 - 114
Candy 380 - 611 291 - 554 291 - 554 165 - 415 135 - 382 73 - 314
Max Stats
Beneficial Nature
Lv. 50No Candy 195 - 210 162 - 196 162 - 196 93 - 121 77 - 103 42 - 64
Candy 195 - 410 162 - 396 162 - 396 93 - 321 77 - 303 42 - 264
Lv. 100No Candy 380 - 411 320 - 389 320 - 389 181 - 236 148 - 200 80 - 125
Candy 380 - 611 320 - 589 320 - 589 181 - 436 148 - 400 80 - 325

CP (Combat Points) - Toggle Full Details
LevelMin CPMax CPMax CP With Candy
Level 529 CP33 CP2,673 CP
Level 502,043 CP2,523 CP7,323 CP
Level 1007,962 CP9,918 CP10,000 CP

<--- Meltan #808
Meltan

 
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