| Generation VI Level Up | 
|
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| 5 | 
				Pursuit | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 9 | 
				Fake Tears | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
				| 13 | 
				Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 17 | 
				Feint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 21 | 
				Scary Face | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
				| 25 | 
				Taunt | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 29 | 
				Foul Play | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				-- | 
				| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | 
				| 33 | 
				Torment | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
				| 37 | 
				Agility | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 41 | 
				Embargo | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 45 | 
				Punishment | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| This attack's power increases the more the target has powered up with stat changes. | 
				| 49 | 
				Nasty Plot | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
				| 53 | 
				Imprison | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
				| 57 | 
				Night Daze | 
				  | 
				  | 
				85 | 
				95 | 
				10 | 
				40 | 
				| The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM04 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM59 | 
					Incinerate | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
| TM63 | 
					Embargo | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM95 | 
					Snarl | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM97 | 
					Dark Pulse | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM01 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| Egg Moves (Details) | 
 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Copycat | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
								Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Dark Pulse | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
								Details | 
				| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
| Detect | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
								Details | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| Extrasensory | 
				  | 
				  | 
				80 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
| Memento | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | 
| Snatch | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
| Sucker Punch | 
				  | 
				  | 
				80 | 
				100 | 
				5 | 
				-- | 
								Details | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. |