| Generation VI Level Up |
|
| — |
Icicle Spear |
 |
 |
25 |
100 |
30 |
-- |
| The user launches sharp icicles at the target. It strikes two to five times in a row. |
| 4 |
Harden |
 |
 |
-- |
-- |
30 |
-- |
| The user stiffens all the muscles in its body to raise its Defense stat. |
| 7 |
Astonish |
 |
 |
30 |
100 |
15 |
30 |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 10 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| 13 |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
| 16 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 19 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
| 22 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 26 |
Mirror Shot |
 |
 |
65 |
85 |
10 |
30 |
| The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| 31 |
Acid Armor |
 |
 |
-- |
-- |
20 |
-- |
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 35 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 40 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| 44 |
Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
| A retaliation move that counters any special attack, inflicting double the damage taken. |
| 49 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| 53 |
Sheer Cold |
 |
 |
?? |
30 |
5 |
-- |
| The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM79 |
Frost Breath |
 |
 |
60 |
90 |
10 |
100 |
| The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Egg Moves (Details) |
| Autotomize |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
Details |
| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
| Imprison |
 |
 |
-- |
-- |
10 |
-- |
Details |
| If the opponents know any move also known by the user, the opponents are prevented from using it. |
| Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user levitates using electrically generated magnetism for five turns. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
Details |
| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
| Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
Details |
| The user attacks the target with a pulsing blast of water. It may also confuse the target. |