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 #034 Nidoking
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Nidoking
Japan: Nidoking
ニドキング
French: Nidoking
German: Nidoking
Korean: 니드킹
National: #034
Central Kalos: #---
Coastal Kalos: #109
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Drill Pokémon 4'07"
1.4m
136.7lbs
62kg
455,120
Abilities: Poison Point - Rivalry - Sheer Force (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Hidden Ability (Available):
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Field
Evolutionary Chain
Locations
X Evolve Nidorino
Y Evolve Nidorino
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Megahorn  
An appealing move that can be used repeatedly without boring the audience.
Peck  
Quite an appealing move.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Double Kick
Badly startles Pokémon that used a move of the same type.
Poison Sting
Startles the last Pokémon to act before the user.
23 Chip Away  
Excites the audience in any kind of contest.
35 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
43 Earth Power  
Quite an appealing move.
58 Megahorn  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Beat Up   Details
Works well if the user is pumped up.
Chip Away   Details
Excites the audience in any kind of contest.
Confusion   Details
Quite an appealing move.
Counter   Details
Works great if the user goes last this turn.
Disable   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Head Smash   Details
A very appealing move, but after using this move, the user is more easily startled.
Iron Tail   Details
Quite an appealing move.
Poison Tail   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Sucker Punch   Details
Excites the audience a lot if used first.
Supersonic   Details
Makes audience expect little of other contestants.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Venom Drench   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Dragon Pulse  
Quite an appealing move.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Earth Power  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Leer
Lv. 1
Badly startles Pokémon that the audience has high expectations of.
Fury Attack  
Lv. 20
Effectiveness varies depending on when it is used.
Horn Attack  
Lv. 23
Quite an appealing move.
Helping Hand  
Lv. 28
Quite an appealing move.
Toxic Spikes  
Lv. 35
Makes the remaining Pokémon nervous.
Flatter  
Lv. 38
Makes the remaining Pokémon nervous.
Poison Jab  
Lv. 43
Quite an appealing move.
Captivate  
Lv. 50
Makes the audience quickly grow bored when an appeal move has little effect.
Horn Drill
Lv. 58
Badly startles all Pokémon that successfully showed their appeal.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 81 102 77 85 75 85
Max Stats
Hindering Nature
Lv. 50 141 - 188 96 - 138 73 - 116 81 - 123 72 - 114 81 - 123
Lv. 100 272 - 366 188 - 272 143 - 227 157 - 242 139 - 224 157 - 242
Max Stats
Neutral Nature
Lv. 50 141 - 188 107 - 154 82 - 129 90 - 137 80 - 127 90 - 137
Lv. 100 272 - 366 209 - 303 159 - 253 175 - 269 155 - 249 175 - 269
Max Stats
Beneficial Nature
Lv. 50 141 - 188 117 - 169 90 - 141 99 - 150 88 - 139 99 - 150
Lv. 100 272 - 366 229 - 333 174 - 278 192 - 295 170 - 273 192 - 295

<--- #033
Nidorino
#035
Clefairy
--->

 
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