| TM & HM Attacks |
|
| TM03 |
Psyshock |
 |
 |
    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM05 |
Roar |
 |
   |
|
| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM43 |
Flame Charge |
 |
 |
|
| Works well if the user is pumped up. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM50 |
Overheat |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM53 |
Energy Ball |
 |
    |
|
| Quite an appealing move. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM61 |
Will-O-Wisp |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM77 |
Psych Up |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM85 |
Dream Eater |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Pre-Evolution Only Moves |
| Ember |
 |
    |
|
 | Lv. 1 | |
| Quite an appealing move. |
| Tail Whip |
 |
  |
|
 | Lv. 4 | |
| Works great if the user goes last this turn. |
| Roar |
 |
   |
|
 | Lv. 7 | |
| Causes the user to move later on the next turn. |
| Baby-doll Eyes |
 |
   |
|
 | Lv. 9 | |
| Causes the user to move earlier on the next turn. |
| Fire Spin |
 |
   |
|
 | Lv. 15 | |
| Temporarily stops the crowd from growing excited. |
| Payback |
 |
  |
|
 | Lv. 18 | |
| Works great if the user goes last this turn. |
| Will-o-wisp |
 |
   |
|
 | Lv. 20 | |
| Makes audience expect little of other contestants. |
| Feint Attack |
 |
  |
|
 | Lv. 23 | |
| Works great if the user goes first this turn. |
| Hex |
 |
  |
 |
 | Lv. 26 | |
| Badly startles Pokémon that used a move of the same type. |
| Flame Burst |
 |
   |
|
 | Lv. 28 | |
| Makes audience expect little of other contestants. |
| Extrasensory |
 |
  |
 |
 | Lv. 31 | |
| Badly startles Pokémon that used a move of the same type. |
| Fire Blast |
 |
 |
|
 | Lv. 42 | |
| Works better the more the crowd is excited. |
| Grudge |
 |
    |
    |
 | Lv. 44 | |
| Startles all other Pokémon. User cannot act in the next turn. |
| Captivate |
 |
    |
|
 | Lv. 47 | |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Inferno |
 |
 |
    |
 | Lv. 50 | |
| Badly startles the last Pokémon to act before the user. |
| Transfer Only Moves (Details) |
|
|
| Ember |
 |
    |
| Lv. 1 | Lv. 1 |
| Quite an appealing move. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Swift |
 |
  |
|
Move Tutor - Emerald |
| Works great if the user goes first this turn. |