TM & HM Attacks |
|
TM03 |
Psyshock |
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    |
Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM05 |
Roar |
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   |
|
Causes the user to move later on the next turn. |
TM06 |
Toxic |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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   |
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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 |
|
Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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  |
|
Prevents the user from being startled one time this turn. |
TM20 |
Safeguard |
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  |
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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  |
   |
Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
 |
   |
|
Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
 |
    |
|
Quite an appealing move. |
TM28 |
Dig |
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  |
|
Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
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 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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    |
|
Quite an appealing move. |
TM38 |
Fire Blast |
 |
 |
|
Works better the more the crowd is excited. |
TM42 |
Facade |
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  |
|
Works great if the user goes last this turn. |
TM43 |
Flame Charge |
 |
 |
|
Works well if the user is pumped up. |
TM44 |
Rest |
 |
 |
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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  |
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM50 |
Overheat |
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      |
|
A very appealing move, but after using this move, the user is more easily startled. |
TM53 |
Energy Ball |
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    |
|
Quite an appealing move. |
TM59 |
Incinerate |
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   |
|
Makes audience expect little of other contestants. |
TM61 |
Will-O-Wisp |
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   |
|
Makes audience expect little of other contestants. |
TM66 |
Payback |
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  |
|
Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
TM77 |
Psych Up |
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  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
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  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
 |
 |
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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  |
|
Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
 |
 |
|
Works well if the user is pumped up. |
TM97 |
Dark Pulse |
 |
    |
|
Quite an appealing move. |
TM100 |
Confide |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
Pre-Evolution Only Moves |
Ember |
 |
    |
|
 | Lv. 1 | |
Quite an appealing move. |
Tail Whip |
 |
  |
|
 | Lv. 4 | |
Works great if the user goes last this turn. |
Roar |
 |
   |
|
 | Lv. 7 | |
Causes the user to move later on the next turn. |
Baby-doll Eyes |
 |
   |
|
 | Lv. 9 | |
Causes the user to move earlier on the next turn. |
Fire Spin |
 |
   |
|
 | Lv. 15 | |
Temporarily stops the crowd from growing excited. |
Payback |
 |
  |
|
 | Lv. 18 | |
Works great if the user goes last this turn. |
Will-o-wisp |
 |
   |
|
 | Lv. 20 | |
Makes audience expect little of other contestants. |
Feint Attack |
 |
  |
|
 | Lv. 23 | |
Works great if the user goes first this turn. |
Hex |
 |
  |
 |
 | Lv. 26 | |
Badly startles Pokémon that used a move of the same type. |
Flame Burst |
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   |
|
 | Lv. 28 | |
Makes audience expect little of other contestants. |
Extrasensory |
 |
  |
 |
 | Lv. 31 | |
Badly startles Pokémon that used a move of the same type. |
Fire Blast |
 |
 |
|
 | Lv. 42 | |
Works better the more the crowd is excited. |
Grudge |
 |
    |
    |
 | Lv. 44 | |
Startles all other Pokémon. User cannot act in the next turn. |
Captivate |
 |
    |
|
 | Lv. 47 | |
Makes the audience quickly grow bored when an appeal move has little effect. |
Inferno |
 |
 |
    |
 | Lv. 50 | |
Badly startles the last Pokémon to act before the user. |
Transfer Only Moves (Details) |
|
|
Ember |
 |
    |
| Lv. 1 | Lv. 1 |
Quite an appealing move. |
Endure |
 |
   |
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Natural Gift |
 |
 |
|
Gen IV 363 |
Works better the more the crowd is excited. |
Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
 |
  |
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Headbutt |
 |
    |
|
Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
 |
 |
    | Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
 |
      |
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
 |
 |
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
 |
   |
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Swift |
 |
  |
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |