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#078 Rapidash | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Rapidash |
Japan: | Gyaroppu ギャロップ |
French: | Galopa |
German: | Gallopa |
Korean: | 날쌩마 |
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National: | #078 |
Central Kalos: | #--- |
Coastal Kalos: | #--- |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Fire Horse Pokémon |
5'07"
1.7m |
209.4lbs
95kg | 60 | 5,120 |
Abilities: Run Away - Flash Fire - Flame Body (Hidden Ability) |
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available): Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
70 | 2 Speed Point(s)
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Not Eligible/Known
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Locations |
X |
Evolve Ponyta |
Y |
Evolve Ponyta |
Omega Ruby |
Evolve Ponyta |
Alpha Sapphire |
Evolve Ponyta |
Trainer Locations | |
Details |
Generation VI Level Up | |
— |
Poison Jab |
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| Quite an appealing move. |
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Megahorn |
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| An appealing move that can be used repeatedly without boring the audience. |
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Growl |
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| Works great if the user goes last this turn. |
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Quick Attack |
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| Causes the user to move earlier on the next turn. |
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Tail Whip |
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| Works great if the user goes last this turn. |
— |
Ember |
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| Quite an appealing move. |
4 |
Tail Whip |
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| Works great if the user goes last this turn. |
9 |
Ember |
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| Quite an appealing move. |
13 |
Flame Wheel |
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| Affected by how well the previous Pokémon's move went. |
17 |
Stomp |
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| Quite an appealing move. |
21 |
Flame Charge |
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| Works well if the user is pumped up. |
25 |
Fire Spin |
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| Temporarily stops the crowd from growing excited. |
29 |
Take Down |
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| A very appealing move, but after using this move, the user is more easily startled. |
33 |
Inferno |
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| Badly startles the last Pokémon to act before the user. |
37 |
Agility |
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| Causes the user to move earlier on the next turn. |
40 |
Fury Attack |
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| Effectiveness varies depending on when it is used. |
41 |
Fire Blast |
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| Works better the more the crowd is excited. |
45 |
Bounce |
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| Prevents the user from being startled until the turn ends. |
49 |
Flare Blitz |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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| Quite an appealing move. |
TM38 |
Fire Blast |
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| Works better the more the crowd is excited. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM43 |
Flame Charge |
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| Works well if the user is pumped up. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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| An appealing move that can be used repeatedly without boring the audience. |
TM50 |
Overheat |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM59 |
Incinerate |
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| Makes audience expect little of other contestants. |
TM61 |
Will-O-Wisp |
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| Makes audience expect little of other contestants. |
TM68 |
Giga Impact |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM84 |
Poison Jab |
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| Quite an appealing move. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM93 |
Wild Charge |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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| Quite an appealing move. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Bounce |
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| Prevents the user from being startled until the turn ends. |
Drill Run |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
Heat Wave |
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| Startles all of the Pokémon to act before the user. |
Iron Tail |
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| Quite an appealing move. |
Low Kick |
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| Works better the later it is used in a turn. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Pre-Evolution Only Moves | Tackle |
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| Lv. 1 | |
Quite an appealing move. |
Transfer Only Moves (Details) | |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. | Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. | Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. | Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 500 |
65 |
100 |
70 |
80 |
80 |
105 |
Max Stats Hindering Nature |
Lv. 50 |
125 - 172 |
94 - 136 |
67 - 109 |
76 - 118 |
76 - 118 |
99 - 141 |
Lv. 100 |
240 - 334 |
184 - 269 |
130 - 215 |
148 - 233 |
148 - 233 |
193 - 278 |
Max Stats Neutral Nature |
Lv. 50 |
125 - 172 |
105 - 152 |
75 - 122 |
85 - 132 |
85 - 132 |
110 - 157 |
Lv. 100 |
240 - 334 |
205 - 299 |
145 - 239 |
165 - 259 |
165 - 259 |
215 - 309 |
Max Stats Beneficial Nature |
Lv. 50 |
125 - 172 |
115 - 167 |
82 - 134 |
93 - 145 |
93 - 145 |
121 - 172 |
Lv. 100 |
240 - 334 |
225 - 328 |
159 - 262 |
181 - 284 |
181 - 284 |
236 - 339 |
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